// clipping panel auto uniform & change clipping range
public class EF_C_NGUI_Clipping_Panel_Uniform : MonoBehaviour
{
public Transform ParentAnchor = null;
private bool m_IsInit = false;
void Update()
{
if( m_IsInit == false )
{
m_IsInit = true;
this.enabled = false;
// make uniform
MakeUniform();
}
}
// make uniform
void MakeUniform()
{
if( ParentAnchor == null )
return;
// create parent obj
GameObject objParent = new GameObject("Panel_Clipping_Parent");
GameObject objParent_Root = new GameObject("Panel_Clipping_Parent_ROOT");
Transform parentObj = objParent.transform;
Transform parentObj_Root = objParent_Root.transform;
if( parentObj == null )
return;
// root parent
{
parentObj_Root.parent = transform;
parentObj_Root.localPosition = Vector3.zero;
parentObj_Root.localRotation = Quaternion.identity;
parentObj_Root.localScale = new Vector3(1,1,1);
parentObj_Root.parent = transform.parent;
}
// set parent obj data
{
// parentObj.parent = transform;
parentObj.parent = parentObj_Root;
parentObj.localPosition = Vector3.zero;
parentObj.localRotation = Quaternion.identity;
parentObj.localScale = new Vector3(1,1,1);
}
// change panel parent
transform.parent = parentObj;
// get scale
Vector3 parentScale = ParentAnchor.localScale;
Vector3 objScale = parentObj.transform.localScale;
// change clip range for current screen
UIPanel panelObj = gameObject.GetComponent();
if( panelObj != null )
{
Vector4 oldClipRange = panelObj.clipRange;
panelObj.clipRange = new Vector4( oldClipRange.x, oldClipRange.y
, oldClipRange.z * ( parentScale.x / objScale.x )
, oldClipRange.w * ( parentScale.y / objScale.y ) );
}
// make uniform
objScale.x = 1.0f / parentScale.x;
objScale.y = 1.0f / parentScale.y;
objScale.z = 1.0f / parentScale.z;
parentObj.transform.localScale = objScale;
}
}
posted on 2013-11-12 13:14 Updraft Studio 阅读(8765) 评论(0) 编辑 收藏 引用