Unreal 绘制mesh

// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "ProceduralMeshComponent.h"#include "CreatePlaneTest.generated.h"UCLASS()class TEST01_API .
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// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ProceduralMeshComponent.h"
#include "CreatePlaneTest.generated.h"

UCLASS()
class TEST01_API ACreatePlaneTest : public AActor
{
	GENERATED_BODY()
	

	UPROPERTY(VisibleAnywhere, Category = "MyProceduralMesh")
	UProceduralMeshComponent* pm;
public:	
	// Sets default values for this actor's properties
	ACreatePlaneTest();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	UPROPERTY()
		TArray<FVector> vertices;
	UPROPERTY()
		TArray<FVector> normals;
	UPROPERTY()
		TArray<int32> triangles;
	UPROPERTY()
		TArray<FVector2D> uvs;
	UPROPERTY()
		TArray<FLinearColor> vertexColors;
	UPROPERTY()
		TArray&
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