using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public class FindGosByTag : ScriptableWizard
{
//public string m_tagName;
public string[] m_tags;
private int m_tagIndex = 0;
void OnEnable()
{
m_tags = UnityEditorInternal.InternalEditorUtility.tags;
}
[MenuItem("Custom/Find GameObjects By Tag")]
private static void CreateWizard()
{
ScriptableWizard.DisplayWizard("Find GameObjects By Tag", typeof(FindGosByTag), "Find");
}
private void OnWizardCreate()
{
Selection.objects = GameObject.FindGameObjectsWithTag(m_tags[m_tagIndex]);
foreach (Object Go in Selection.objects)
{
Debug.Log("想得到我的Tag吗?想要的话可以全部给你 去找吧 我把所有的Tag都放在这里 " + Go.name, Go);
}
}
protected override bool DrawWizardGUI()
{
GUILayout.Label("Tag", EditorStyles.boldLabel);
m_tagIndex = EditorGUILayout.Popup(m_tagIndex, m_tags);
return true;
}
}