text显示下标的字体 unity_UGUI研究院之Text文本渐变(十一)

using UnityEngine;

using System.Collections;

using System.Collections.Generic;

using UnityEngine.UI;

using System;

[AddComponentMenu(“UI/Effects/Gradient”)]

public class Gradient : BaseMeshEffect

{

[SerializeField]

private Color32 topColor = Color.white;

[SerializeField]

private Color32 bottomColor = Color.black;

public override void ModifyMesh(VertexHelper vh)

{

if (!this.IsActive())

return;

List vertexList = new List();

vh.GetUIVertexStream(vertexList);

ModifyVertices(vertexList);

vh.Clear();

vh.AddUIVertexTriangleStream(vertexList);

}

public void ModifyVertices(List vertexList)

{

if (!IsActive())

{

return;

}

int count = vertexList.Count;

if (count > 0)

{

float bottomY = vertexList[0].position.y;

float topY = vertexList[0].position.y;

for (int i = 1; i topY)

{

topY = y;

}

else if (y < bottomY)

{

bottomY = y;

}

}

float uiElementHeight = topY – bottomY;

for (int i = 0; i < count; i )

{

UIVertex uiVertex = vertexList[i];

uiVertex.color = Color32.Lerp(bottomColor, topColor, (uiVertex.position.y – bottomY) / uiElementHeight);

vertexList[i] = uiVertex;

}

}

}

}

Unity5.2.1p4版本

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