扩展自带的主键属性,比如说Main Camera
1.新建C#脚本,命名为CameraEditor
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Camera))]
public class CameraEditor : Editor {
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
GUILayout.Label("********以下是扩展选项********");
if(GUILayout.Button("点击处理"))
{
Debug.Log("检测到点击了");
}
}
}
需要扩展哪个主键只需要把主键的类型传进去就可以了