直接上代码吧,主要是两个协程
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public enum FingerIE
{
zero,
OneFinger,
TwoFinger,
}
public class FingerController : MonoBehaviour
{
public Vector3 initialRot;
public Vector3 initialSca;
public static FingerController instance;
IEnumerator ie;
FingerIE finger_num=FingerIE.zero;
void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
{
if (Input.touchCount == 0)
{
if (finger_num != FingerIE.zero)
{
StopCoroutine(ie);
ie = null;
finger_num = FingerIE.zero;
}
}
else if (Input.touchCount == 1)
{
if (finger_num != FingerIE.OneFinger)
{
if (ie != null)
{
StopCoroutine(ie);
}
ie = IMonitorMouseOneFinger();
StartCoroutine(ie);
finger_num = FingerIE.OneFinger;
}
}
else if (Input.touchCount == 2)
{
if (finger_num != FingerIE.TwoFinger)
{
if (ie != null)
{
StopCoroutine(ie);
}
ie = IIMonitorMouseTwoFinger();
StartCoroutine(ie);
finger_num = FingerIE.TwoFinger;
}
}
}
/// <summary>
/// 一根手指控制转动
/// </summary>
/// <returns></returns>
IEnumerator IMonitorMouseOneFinger()
{
Touch oneFingerTouch;
while (true)
{
oneFingerTouch = Input.GetTouch(0);
if (oneFingerTouch.phase == TouchPhase.Moved)
{
Vector2 deltaPos = oneFingerTouch.deltaPosition;
transform.Rotate(-Vector3.forward * deltaPos.x * 0.2f, Space.World);
transform.Rotate(-Vector3.left * deltaPos.y * 0.2f, Space.World);
}
yield return 0;
}
}
/// <summary>
/// 两个手指控制缩放
/// </summary>
/// <returns></returns>
IEnumerator IIMonitorMouseTwoFinger()
{
Touch firstOldTouch;
Touch secondOldTouch;
Touch firstNewTouch;
Touch secondNewTouch;
float oldDistance;
float newDistance;
while (true)
{
firstOldTouch = Input.GetTouch(0);
secondOldTouch = Input.GetTouch(1);
oldDistance = Vector2.Distance(firstOldTouch.position, secondOldTouch.position);
yield return 0;
firstNewTouch = Input.GetTouch(0);
secondNewTouch = Input.GetTouch(1);
newDistance = Vector2.Distance(firstNewTouch.position, secondNewTouch.position);
if (oldDistance > newDistance && this.transform.localScale.x > 0.25f)
{
this.transform.localScale -= Vector3.one * 0.1f;
}
else if (oldDistance < newDistance && this.transform.localScale.x < 2f)
{
this.transform.localScale += Vector3.one * 0.1f;
}
}
}
/// <summary>
/// 复位
/// </summary>
public void ResetRot()
{
this.transform.localEulerAngles = initialRot;
this.transform.localScale = initialSca;
}
}