//MoveTo* pMoveTo = MoveTo::create(3, Vec2(fx,100)); //移动到某个具体位置
MoveBy* pMoveBy = MoveBy::create(6, Vec2(0, -visibleSize.height - 200)); //在当前基础上的偏移
RemoveSelf* pRemoveSelf = RemoveSelf::create();
//序列动作(包装的动作依次执行)
Sequence* pSeq = Sequence::create(pMoveBy, pRemoveSelf, nullptr);
pEnemy->runAction(pSeq);
Sequence类似一个装动作的容器,可以调用某个函数的动作
CallFunc* pFunc = CallFunc::creat(CC_CALLBACK_0(CEnemyMgr::Log,this));
Sequence* pSeq = Sequence::create(pMoveBy,pFunc,pRemoveSelf, nullptr);
动作反转
auto actionByBack = pMoveBy->reverse();