【U3D/UGUI】4.雷达图

自我介绍

广东双非一本的大三小白,计科专业,想在制作毕设前夯实基础,毕设做出一款属于自己的游戏!

雷达图

先来看看效果图

在这里插入图片描述

要达到这个效果只需要三个脚本,一个是管理所有雷达点的,一个是控制单个雷达点的,还有一个是在Editor

  • RadarChartHandler.cs 单个雷达点,并不需要加载到任何一个物体上,由管理器来管理加载
  • RadarChart.cs 管理多个雷达点
  • RadarChartEditor.cs 编辑器

RadarChartHandler.cs

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class RadarChartHandler : MonoBehaviour, IDragHandler
{
   
    private Image _image;
    private Image Image
    {
   
        get
        {
   
            if (_image == null) _image = GetComponent<Image>();
            return _image;
        }
    }

    private RectTransform _rect;

    private RectTransform Rect
    {
   
        get
        {
   
            if (_rect == null) _rect = GetComponent<RectTransform>();
            return _rect;
        }
    }

    public void SetParent(Transform parent) => transform.SetParent(parent);
    public void ChangeSprite(Sprite sprite) => Image.sprite = sprite;
    public void ChangeColor(Color color) => Image.color = color;
    public void SetPos(Vector2 pos) => Rect.anchoredPosition = pos;
    public void SetSize(Vector2 size) => Rect.sizeDelta = size;
    public void SetScale(Vector3 scale) => Rect.localScale = scale;

    public void OnDrag(PointerEventData eventData)
    {
   
        Rect.anchoredPosition += eventData.delta / Rect.lossyScale.x;
    }
}

RadarChart.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class RadarChart : Image
{
   
    [SerializeField] int _pointCount;    //点的数量
    [SerializeField] List
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NullReferenceException: Object reference not set to an instance of an object Inventory.OnClickPickUp () (at Assets/Script/Inventory.cs:39) UnityEngine.Events.InvokableCall.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.Events.UnityEvent.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
06-10

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