书接上回,这里讨论创建天空盒!!!
// 天空盒
const envTex = CubeTexture.CreateFromPrefilteredData('./env/environmentSpecular.env',scene)
scene.environmentTexture = envTex;
scene.createDefaultSkybox(envTex,true)
scene.environmentIntensity = 0.25; // 环境光强度
书接上回,这里讨论创建天空盒!!!
// 天空盒
const envTex = CubeTexture.CreateFromPrefilteredData('./env/environmentSpecular.env',scene)
scene.environmentTexture = envTex;
scene.createDefaultSkybox(envTex,true)
scene.environmentIntensity = 0.25; // 环境光强度