Unity LOD-Level of Detail(多层次细节)使用心得2—— LOD Bias设置

LOD 简介

在大型项目开发中,LOD: (Level of detail)多层次细节,是最常用的游戏优化技术。它按照模型的位置和重要程度决定物体渲染的资源分配,降低非重要物体的面数和细节度,从而获得高效率的渲染运算。缺点是增加了内存,并且需要模型师为我们多提供一套模型。

LOD Bias设置

在大型项目使用中,由于模型的体积大小千差万别,有时会遇到模型体积非常小,但是面数非常多的结构(比如:大量的螺丝、螺母)。这是会出现一个问题:

问题:默认LOD的距离已经调节到100%了,但是距离还是太远,导致小模型的体量还是非常大。

解决方案:如下图,在ProjectSettings/Quality中找到LOD Bias,将其数值调小即可。

在这里插入图片描述

Level of Detail for 3D Graphics作者: David Luebke , Martin Reddy , Jonathan D. Cohen , Amitabh Varshney , Benjamin Watson , Robert Huebner 出版:Morgan Kaufmann The Morgan Kaufmann Series in Computer Graphics and Geometric ModelingSeries Editor: Brian A. Barsky, University of California, BerkeleyLevel of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.This Book:* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more.http://pixhost
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