AssetBundles简单应用

打包

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class AssetsBundles : MonoBehaviour {

	[MenuItem("AssetBundleTools/BuildAB")]
    public static void Building()
    {
    	//固定格式
        string path = Application.streamingAssetsPath + "/Main";
        BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);

    }
}

解包与依赖处理

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoadDepends : MonoBehaviour {

    public string AbName;

    private string _abPath;
    private string _manpath;
    private List<AssetBundle> ABList;
	// Use this for initialization
	void Start () {
        ABList = new List<AssetBundle>();
        _abPath = Application.streamingAssetsPath + "/Main/";
        _manpath = Application.streamingAssetsPath + "/Main/Main";
        
		//固定格式
        #region Loading Dependencies
        AssetBundle _manAB = AssetBundle.LoadFromFile(_manpath);
        AssetBundleManifest manifest = _manAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
        string[] depends = manifest.GetAllDependencies(AbName);
        if (depends.Length !=0)
        {
            foreach (string s in depends)
            {
                ABList.Add(LoadABByName(s));
            }
        }


        #endregion

        AssetBundle _ab = AssetBundle.LoadFromFile(_abPath + AbName);
        GameObject obj = _ab.LoadAsset<GameObject>("Sphere");
        Instantiate(obj);

		//释放资源
        foreach (var item in ABList)
        {
            item.Unload(false);
        }
        _ab.Unload(false);
        //检验
        AssetBundle _ab01 = AssetBundle.LoadFromFile(_abPath + AbName);
        GameObject game = _ab01.LoadAsset<GameObject>("Sphere");
        Instantiate(game,Vector3.one,Quaternion.identity);
    }

    // Update is called once per frame
    void Update () {
		
	}
    private AssetBundle LoadABByName(string abName)
    {
        return AssetBundle.LoadFromFile(_abPath + abName);
    }
}
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