Unity3D UI图片躲避鼠标效果

在这里插入图片描述
MouseEffect挂载image上的脚本
方法是通过鼠标位置和图片原始位置获得方向,乘上距离。

using UnityEngine;

public class MouseEffect : MonoBehaviour
{
    public float speed = 5.0f;
    float dis;
    Vector3 oriPos;
    Vector3 newPos;
    Vector3 mousePos;
    // Update is called once per frame
    private void Start()
    {
        oriPos = transform.position;
    }
    void Update()
    {
        mousePos = Input.mousePosition;
        dis = Vector3.Distance(mousePos, oriPos);

        if (dis < 250)
        {
            transform.localScale = 2 * Vector3.one - (Vector3.one * dis / 250) ; 

            Vector3 vectoerAB = (mousePos - oriPos).normalized;
            newPos = vectoerAB *  -(250 - dis);
            transform.position = Vector3.Lerp(transform.position, newPos + oriPos,Time.deltaTime * speed) ;
        }
        else
        {
            transform.position = Vector3.Lerp(transform.position, oriPos, Time.deltaTime * speed);
            transform.localScale = Vector3.one;
        }
    }
}

以下是生产大量Image的脚本

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

[ExecuteAlways]
public class UIBuild20 : MonoBehaviour
{
    private List<Vector3> vector3s = new List<Vector3>();
    private void Start()
    {
        for (float j = -1000; j <= 1000; j += 120f)
        {
            for (float k = -500f; k <= 500f; k += 120f)
            {
                vector3s.Add(new Vector3(j, k, 0));
            }
        }
    }
    void Update()
    {
        for (int i = 0; i < transform.childCount; i++)
        {
            transform.GetChild(i).name = "Block" + (i + 1).ToString();
            transform.GetChild(i).localPosition = vector3s[i];
            transform.GetChild(i).GetComponent<Image>().color = new Color(Random.Range(0.0f,1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f));


        }
    }
}

在这里插入图片描述
移动中

using UnityEngine;

public class MouseEffect2: MonoBehaviour
{
    public float speed = 6.0f;
    public float moveSpeed = 30.0f;
    float dis;
    Vector3 oriPos;
    Vector3 newPos;
    Vector3 mousePos;
    private void Start()
    {
        oriPos = transform.position;
    }
    void Update()
    {


        oriPos = new Vector2(oriPos.x - Time.deltaTime * moveSpeed, oriPos.y);

        mousePos = Input.mousePosition;
        dis = Vector3.Distance(mousePos, oriPos);

        if (dis < 250)
        {
            transform.localScale = 2 * Vector3.one - (Vector3.one * dis / 250) ; 

            Vector3 vectoerAB = (mousePos - oriPos).normalized;
            newPos = vectoerAB *  -(250 - dis);
            transform.position = Vector3.Lerp(transform.position, newPos + oriPos,Time.deltaTime * speed) ;
        }
        else
        {
            transform.position = Vector3.Lerp(transform.position, oriPos, Time.deltaTime * speed);
            transform.localScale = Vector3.one;
        }

        if (oriPos.x < -360)
        {
            oriPos = new Vector2(2160, oriPos.y);
            transform.position = oriPos;
        }
    }
}
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