unity3d 简易的背包制作
目标实现
1.英雄装备装卸
2.英雄装备界面与背包界面之间装备拖拽
3.背包内装备拖拽更换位置 与整理背包
功能实现截图
拖拽主要实现IBeginDragHandler, IDragHandler, IEndDragHandler这三个接口
分别对应刚开始拖拽 拖拽时 拖拽完成后
public void OnBeginDrag(PointerEventData eventData)
{
initpos = transform.position;
GetComponent<Image>().raycastTarget = false;
}
public void OnDrag(PointerEventData eventData)
{
transform.position = eventData.position;
if (gameObject.transform.parent.tag == "Good"|| gameObject.transform.parent.tag == "Hero")
{
//防止拖拽时被背包格子遮挡
transform.SetParent(transform.parent.parent.parent);
}
//GetComponent<Image>().raycastTarget = false;
}
public void OnEndDrag(PointerEventData eventData)
{
GetComponent<Image>().raycastTarget = true;
GameObject g = eventData.pointerCurrentRaycast.gameObject;
if (g != null && g.tag == ("Good"))
{
gameObject.transform.SetParent(g.transform);
gameObject.transform.localPosition = Vector3.zero;
gameObject.tag = "Good";
Debug.LogError("拖拽到了背包上面");
}
else if(g != null && g.tag == ("Hero"))
{
EquiManager.Instance.AddEqui(GetComponent<EquiItem>());
Debug.LogError("拖拽到了装备上面");
}
else {
RevertPos();
}
}
代码十分简单 有兴趣一起交流
下载地址 https://download.csdn.net/download/weixin_42461528/16819608