unity 模型渐变消失_Unity3D 模型透明渐变Shader

Shader "Transparent/VertexLit with Z" {

Properties {

_Color ("Main Color", Color) = (1,1,1,1)

_SpecColor ("Spec Color", Color) = (1,1,1,0)

_Emission ("Emissive Color", Color) = (0,0,0,0)

_Shininess ("Shininess", Range (0.1, 1)) = 0.7

_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}

}

SubShader {

Tags {"RenderType"="Transparent" "Queue"="Transparent"}

// Render into depth buffer only

Pass {

ColorMask 0

}

// Render normally

Pass {

ZWrite Off

Blend SrcAlpha OneMinusSrcAlpha

ColorMask RGB

Material {

Diffuse [_Color]

Ambient [_Color]

Shininess [_Shininess]

Specular [_SpecColor]

Emission [_Emission]

}

Lighting On

SetTexture [_MainTex] {

Combine texture * primary DOUBLE, texture * primary

}

}

}

}

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