UCLASS(Blueprintable, BlueprintType)
class USolusDataSingleton : public UObject
{
GENERATED_BODY()
public:
USolusDataSingleton(const FObjectInitializer& ObjectInitializer);
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Solus Data Singleton")
TArray SolusTreeBlueprints;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Solus Data Singleton")
UTexture2D* SolusT2D;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Solus Data Singleton")
FVector SolusEssentialVector;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Solus Data Singleton")
FString SolusCoreFilePath;
};
SolusDataSingleton.cpp
#include "Solus.h"
#include "SolusDataSingleton.h"
USolusDataSingleton::USolusDataSingleton(const FObjectInitiali