1.建立全局数据的访问(Game Singleton Class)(不变)
Game Singleton Class:
* 继承UObject,不能存放组件,而且运行中不可改变变量值;
*Project Settings->Engine->General
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2.在继承BlueprintFunctionLiabrary的C++里建立全部访问的变量和方法。(蓝图创建的不能创建静态成员变量)(可变)