需求:
因为同一个公式,需要拖到四个位置,如果不保留原图,往第二个位置拖时,就没的拖了
解决:
在拖动的开始,新建一个替代品
以下是我参照“船到桥头自然沉”兄弟的脚本写的
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class UGUIForDrag : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler, IDropHandler
{
//创建一个Gameobject作为拖拽时被拖拽对象的代替品
private GameObject drag_icon;
//该物体是否可以进行拖拽
public bool isCanDrug;
//匹配信息
public string matching;
/// <summary>
/// 拖拽时为新生成的拖拽图片进行位置更新
/// </summary>
/// <param name="eventData"></param>
public void OnDrag(PointerEventData eventData)
{
if (!isCanDrug) return;
//并将拖拽时的坐标给予被拖拽对象的代替品
Vector3 pos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(drag_icon.GetComponent<RectTransform>(), eventData.position, eventData.pressEventCamera, out pos))
{
drag_icon.transform.position = pos;
//drag_icon.transform.localScale = new Vector3(1,1,1) ;
}
}
/// <summary>
/// 拖拽图片初始
/// </summary>
/// <param name="eventData"></param>
public void OnBeginDrag(PointerEventData eventData)
{
if (!isCanDrug) return;
//代替品实例化
drag_icon = new GameObject("icon");
drag_icon.transform.SetParent(GameObject.Find("Canvas").transform, false);
drag_icon.AddComponent<RectTransform>();
var img = drag_icon.AddComponent<Image>();
img.sprite = this.GetComponent<Image>().sprite;
drag_icon.transform.GetComponent<RectTransform>().sizeDelta = new Vector2(60.8F, 43.8F);//如果不设置尺寸,生成的替代品尺寸,和原图不一样
//防止拖拽结束时,代替品挡住了准备覆盖的对象而使得 OnDrop() 无效
CanvasGroup group = drag_icon.AddComponent<CanvasGroup>();
group.blocksRaycasts = false;
}
/// <summary>
/// 拖拽结束
/// </summary>
/// <param name="eventData"></param>
public void OnEndDrag(PointerEventData eventData)
{
if(drag_icon.transform.localPosition.y>= -32 && drag_icon.transform.localPosition.y <=21)
{
drag_icon.transform.localPosition = new Vector3(54,-8,0);
}
else if(drag_icon.transform.localPosition.y >=-130&& drag_icon.transform.localPosition.y <=-81)
{
drag_icon.transform.localPosition = new Vector3(54,-104,0);
}
else if (drag_icon.transform.localPosition.y >= -235 && drag_icon.transform.localPosition.y <=-117)
{
drag_icon.transform.localPosition = new Vector3(54,-207,0);
}
else if (drag_icon.transform.localPosition.y >=-338&& drag_icon.transform.localPosition.y <=-283)
{
drag_icon.transform.localPosition = new Vector3(54,-310,0);
}
else
//拖拽结束,销毁代替品
{
Destroy(drag_icon);
}
}
/// <summary>
/// 拖拽到当前图片上
/// </summary>
/// <param name="eventData"></param>
public void OnDrop(PointerEventData eventData)
{
//根据代替品的信息,改变当前对象的Sprite。
var obj = eventData.pointerDrag;
UGUIForDrag drag = obj.GetComponent<UGUIForDrag>();
//检测拖拽物品是否是可拖拽的
if (drag != null)
{
if (!drag.isCanDrug)
{
return;
}
}
//信息匹配
if (IsSameMessage(drag))
{
Debug.Log("信息匹配成功");
}
else
{
Debug.Log("信息匹配失败");
return;
}
this.GetComponent<Image>().sprite = obj.GetComponent<Image>().sprite;
}
/// <summary>
/// 信息匹配
/// </summary>
/// <param name="message"></param>
/// <returns></returns>
bool IsSameMessage(UGUIForDrag message)
{
if (message.matching == matching)
return true;
else
return false;
}
}