extends Node2D
var speed=100
var pos
#增量y
var delta_y=50
func _ready():
set_process(false)
pos=self.position.y+delta_y
func _process(delta):
if self.position.y<pos:
var new_pos=self.position.move_toward(Vector2(self.position.x,self.position.y+100),delta*speed)
self.position=new_pos
print(new_pos)
func _on_Timer_timeout():
set_process(true)
pos+=delta_y
pass
godot定时 往下移动代码
最新推荐文章于 2024-01-13 15:18:13 发布