【SPlishsplash】Simulator\CMakeLists.txt设置详解

# 引入CMakeLists.txt(位置:GUI\OpenGL\CMakeLists.txt) 定义了 VIS_FILES 变量,为OpenGL的源文件和头文件
include(${PROJECT_SOURCE_DIR}/GUI/OpenGL/CMakeLists.txt)

# 如果使用IMGUI(默认就用这个)
if (USE_IMGUI)
    # 引入GUI\imgui\CMakeLists.txt 定义变量指代源文件 GUI_FILES IMGUI_SOURCE_FILES等
	include(${PROJECT_SOURCE_DIR}/GUI/imgui/CMakeLists.txt)

    # 设定变量 SIMULATION_LINK_LIBRARIES,其中PBD_LIBRARIES变量在CMake\SetUpExternalProjects.cmake,使用ExternalProject_Add方式引入 PBD
	set(SIMULATION_LINK_LIBRARIES imgui SPlisHSPlasH ${PBD_LIBRARIES} PBD_includes)
    # 设定变量 SIMULATION_DEPENDENCIES
	set(SIMULATION_DEPENDENCIES imgui SPlisHSPlasH Ext_PBD CopySPlisHSPlasHShaders CopyPBDShaders CopyEmitterModels CopyImguiFonts)
	
    # 设定头文件和源文件指代变量 注意在 Simulator 模块内,而非本模块
	set(GUI_SOURCE_FILES 
		${PROJECT_SOURCE_DIR}/Simulator/GUI/imgui/Simulator_GUI_imgui.cpp
		PositionBasedDynamicsWrapper/PBD_Simulator_GUI_imgui.cpp
	)
	set(GUI_HEADER_FILES
		${PROJECT_SOURCE_DIR}/Simulator/GUI/imgui/Simulator_GUI_imgui.h
		PositionBasedDynamicsWrapper/PBD_Simulator_GUI_imgui.h
	)
	
    # 设定 Visual Studio 的分组(其实就是为了方便查看)
	source_group("Header Files\\GUI\\imgui" FILES ${GUI_HEADER_FILES})
	source_group("Source Files\\GUI\\imgui" FILES ${GUI_SOURCE_FILES})

# 非IMGUI 也就是TweakBar。 不用管了
else() 
	include(${PROJECT_SOURCE_DIR}/GUI/TweakBar/CMakeLists.txt)
	set(SIMULATION_LINK_LIBRARIES AntTweakBar glfw SPlisHSPlasH ${PBD_LIBRARIES} PBD_includes)
	set(SIMULATION_DEPENDENCIES AntTweakBar glfw SPlisHSPlasH Ext_PBD CopySPlisHSPlasHShaders CopyPBDShaders CopyEmitterModels)
	
	set(GUI_SOURCE_FILES 
		${PROJECT_SOURCE_DIR}/Simulator/GUI/TweakBar/Simulator_GUI_TweakBar.cpp
		PositionBasedDynamicsWrapper/PBD_Simulator_GUI_TweakBar.cpp
	)
	set(GUI_HEADER_FILES
		${PROJECT_SOURCE_DIR}/Simulator/GUI/TweakBar/Simulator_GUI_TweakBar.h
		PositionBasedDynamicsWrapper/PBD_Simulator_GUI_TweakBar.h
	)
	
	source_group("Header Files\\GUI\\TweakBar" FILES ${GUI_HEADER_FILES})
	source_group("Source Files\\GUI\\TweakBar" FILES ${GUI_SOURCE_FILES})
endif()

# 如果是Windows
if(WIN32)
    # 设定要链接的OpenGL库,添加到 SIMULATION_LINK_LIBRARIES
  set(SIMULATION_LINK_LIBRARIES opengl32.lib glu32.lib ${SIMULATION_LINK_LIBRARIES})
  set(SIMULATION_DEPENDENCIES ${SIMULATION_DEPENDENCIES})
else()
  set(OpenGL_GL_PREFERENCE GLVND)
  find_package(OpenGL REQUIRED)

  include_directories( ${OPENGL_INCLUDE_DIRS})

  set(SIMULATION_LINK_LIBRARIES
	${SIMULATION_LINK_LIBRARIES}
	${OPENGL_LIBRARIES}
  )
endif()

# 如果使用内嵌python
if (USE_EMBEDDED_PYTHON)
    # 同样增加 要链接的 pysplishsplash_embed 库 到SIMULATION_LINK_LIBRARIES
	set(SIMULATION_LINK_LIBRARIES pysplishsplash_embed ${SIMULATION_LINK_LIBRARIES})
    # 并设置好依赖顺序
	set(SIMULATION_DEPENDENCIES pysplishsplash_embed ${SIMULATION_DEPENDENCIES})
endif()

# 设置 PBDWRAPPER_SOURCE_FILES 指代PBDWrapper的源文件和头文件
set(PBDWRAPPER_SOURCE_FILES	
	PositionBasedDynamicsWrapper/PBDWrapper.cpp
	PositionBasedDynamicsWrapper/PBDBoundarySimulator.cpp
)
set(PBDWRAPPER_HEADER_FILES
	PositionBasedDynamicsWrapper/PBDWrapper.h
	PositionBasedDynamicsWrapper/PBDRigidBody.h
	PositionBasedDynamicsWrapper/PBDBoundarySimulator.h
)

# 设置 exporter的源文件和头文件
set(EXPORTER_SOURCE_FILES
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ParticleExporter_Partio.cpp
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ParticleExporter_VTK.cpp
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/RigidBodyExporter_BIN.cpp
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/RigidBodyExporter_OBJ.cpp
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/RigidBodyExporter_VTK.cpp
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ParticleExporter_xyz.cpp
)

set(EXPORTER_HEADER_FILES
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ExporterBase.h
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ParticleExporter_Partio.h
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ParticleExporter_VTK.h
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/RigidBodyExporter_BIN.h
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/RigidBodyExporter_OBJ.h
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/RigidBodyExporter_VTK.h
	${PROJECT_SOURCE_DIR}/Simulator/Exporter/ParticleExporter_xyz.h
)

# 如果使用python,那么再加入ScriptObject.cpp
if (USE_EMBEDDED_PYTHON)
	set(EMBEDDED_PYTHON_SOURCE_FILES
		${PROJECT_SOURCE_DIR}/Simulator/ScriptObject.cpp
	)
	set(EMBEDDED_PYTHON_HEADER_FILES
		${PROJECT_SOURCE_DIR}/Simulator/ScriptObject.h
	)
endif(USE_EMBEDDED_PYTHON)


# IMPORTANT: 编译静态库 SimulatorBase 
add_library(SimulatorBase
	${PROJECT_SOURCE_DIR}/Simulator/ExporterRegistration.cpp
	${PROJECT_SOURCE_DIR}/Simulator/SceneConfiguration.cpp
	${PROJECT_SOURCE_DIR}/Simulator/SceneConfiguration.h
	${PROJECT_SOURCE_DIR}/Simulator/SimulatorBase.cpp
	${PROJECT_SOURCE_DIR}/Simulator/SimulatorBase.h
	${PROJECT_SOURCE_DIR}/Simulator/BoundarySimulator.cpp
	${PROJECT_SOURCE_DIR}/Simulator/BoundarySimulator.h
	${PROJECT_SOURCE_DIR}/Simulator/StaticBoundarySimulator.cpp
	${PROJECT_SOURCE_DIR}/Simulator/StaticBoundarySimulator.h
	
	${PROJECT_SOURCE_DIR}/Simulator/GUI/OpenGL/Simulator_OpenGL.cpp
	${PROJECT_SOURCE_DIR}/Simulator/GUI/OpenGL/Simulator_OpenGL.h

	${PROJECT_SOURCE_DIR}/Simulator/GUI/Simulator_GUI_Base.h
	${GUI_SOURCE_FILES}
	${GUI_HEADER_FILES}

	${VIS_FILES}
	${GUI_FILES}
	
	${EXPORTER_SOURCE_FILES}
	${EXPORTER_HEADER_FILES}

	${PBDWRAPPER_SOURCE_FILES}
	${PBDWRAPPER_HEADER_FILES}
	
	${EMBEDDED_PYTHON_SOURCE_FILES}
	${EMBEDDED_PYTHON_HEADER_FILES}
)

if (NOT USE_IMGUI)
	target_compile_definitions(SimulatorBase PRIVATE -DTW_NO_LIB_PRAGMA -DTW_STATIC)
endif()

if(DL_OUTPUT)
	target_compile_definitions(SimulatorBase PUBLIC -DDL_OUTPUT)
endif()

# 设置 宏USE_IMGUI为PUBLIC传播
if (USE_IMGUI)
	target_compile_definitions(SimulatorBase PUBLIC -DUSE_IMGUI)
endif()


set_target_properties(SimulatorBase PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
set_target_properties(SimulatorBase PROPERTIES RELWITHDEBINFO_POSTFIX ${CMAKE_RELWITHDEBINFO_POSTFIX})
set_target_properties(SimulatorBase PROPERTIES MINSIZEREL_POSTFIX ${CMAKE_MINSIZEREL_POSTFIX})

# 设置依赖关系
add_dependencies(SimulatorBase ${SIMULATION_DEPENDENCIES})

# IMPORTANT: 链接静态库
target_link_libraries(SimulatorBase PUBLIC ${SIMULATION_LINK_LIBRARIES})
VIS_SOURCE_GROUPS()
GUI_SOURCE_GROUPS()

# VS 分组
source_group("Header Files\\Exporter" FILES ${EXPORTER_HEADER_FILES})
source_group("Source Files\\Exporter" FILES ${EXPORTER_SOURCE_FILES})
source_group("Header Files\\PBD" FILES ${PBDWRAPPER_HEADER_FILES})
source_group("Source Files\\PBD" FILES ${PBDWRAPPER_SOURCE_FILES})
source_group("Header Files\\GUI\\OpenGL" FILES ${PROJECT_SOURCE_DIR}/Simulator/GUI/OpenGL/Simulator_OpenGL.h)
source_group("Source Files\\GUI\\OpenGL" FILES ${PROJECT_SOURCE_DIR}/Simulator/GUI/OpenGL/Simulator_OpenGL.cpp)

# IMPORTANT: 编译可执行文件 SPHSimulator.exe
add_executable(SPHSimulator main.cpp)
# IMPORTANT: 链接库 SimulatorBase
target_link_libraries(SPHSimulator SimulatorBase)
# 设置依赖顺序
add_dependencies(SPHSimulator SimulatorBase)

# 增加额外属性
set_target_properties(SPHSimulator PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
set_target_properties(SPHSimulator PROPERTIES RELWITHDEBINFO_POSTFIX ${CMAKE_RELWITHDEBINFO_POSTFIX})
set_target_properties(SPHSimulator PROPERTIES MINSIZEREL_POSTFIX ${CMAKE_MINSIZEREL_POSTFIX})
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