解读windows下的cmakelist文件

#项目名称
project(example)
#最低的cmake版本
cmake_minimum_required(VERSION 2.8)
#执行Shell命令,抑制message警告
#execute_process(COMMAND ${CMAKE_COMMAND} "-Wno-dev")

#判断平台,设置生成动态库和静态库
#如果是windows平台
if (WIN32)
	#用来控制cmake是否可以生成动态so,默认情况下BUILD_SHARED_LIBS变量打开状态为on
    set(BUILD_SHARED_LIBS "On")
#如果是UNIX平台
else(UNIX)
	#编译生成cmake动态库
    set(BUILD_SHARED_LIBS "On")
	#在编译选项中加入C++11支持
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()

#设置编译发布版本选项,发布新的版本需要开启此语句
#add_definitions(-DRELEASE_ON)

#设置调试库的后缀 这个就是定义各个版本对应的后缀,例如d,debug版本后缀,当然你想定义为其他
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
SET(CMAKE_RELEASE_POSTFIX "" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_RELWITHDEBINFO_POSTFIX "rd" CACHE STRING "add a postfix, usually empty on windows")
SET(CMAKE_MINSIZEREL_POSTFIX "s" CACHE STRING "add a postfix, usually empty on windows")
#未设置编译类型的时候
IF(NOT CMAKE_BUILD_TYPE)
	#设置为Release版本
    SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)

#设置库和可执行文件的输出文件
#设置可执行文件的输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)

#这时候你就可以通过 INCLUDE 指令来调用自己的模块了
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")

include(OsgEarthMacroUtils)
include(find_hg_bullet)
include(find_hg_cuda9)
#判断平台
IF(WIN32 AND NOT ANDROID)
	SET(LOG4_CPP_DIR ${3RD_PARTY_DIR})
	SET(3RD_PARTY_DIR "" CACHE PATH "Set to base lib install path")
	SET(OSG_DIR "" CACHE PATH "Set to base OpenSceneGraph install path")
	SET(OSGEARTH_DIR "" CACHE PATH "Set to OSGEARTH   install path")

	set(SILVERLINING_DIR ${3RD_PARTY_DIR})
	
	include(find_hg_osgEarth)
	include(find_hg_log4cpp)
	include(find_hg_sgp4)
	include(find_hg_sofa)
	include(find_hg_bullet)
	include(find_hg_cuda9)
	#是用来提供找头文件路径的
		include_directories("${SOFA_DIR}/include")
		include_directories("${SGP4_DIR}/include")
        include_directories("${3RD_PARTY_DIR}/include")
        include_directories("${OSG_INCLUDE_DIR}")
        include_directories("${OSGEARTH_INCLUDE_DIR}")
		include_directories("${BULLET_INCLUDE_DIR}")
		include_directories("${CUDA_INCLUDE_DIR}")
	#指定要链接的库文件的路径
        link_directories("${3RD_PARTY_DIR}/lib")
        link_directories("${OSG_DIR}/lib")
        link_directories("${OSGEARTH_DIR}/lib")
		link_directories("${BULLET_DIR}/lib")
		link_directories("${CUDA_DIR}/lib")
ENDIF()

FIND_PACKAGE(OpenGL)
FIND_PACKAGE(CUDA)

IF(WIN32 AND NOT ANDROID)
        INCLUDE(Find3rdPartyDependencies)
        IF(NOT JPEG_FOUND)
				#打印错误信息
                MESSAGE(SEND_ERROR JPEG_NOT_FOUND)
        ENDIF(NOT JPEG_FOUND)
        IF(NOT PNG_FOUND)
                MESSAGE(SEND_ERROR PNG_NOT_FOUND)
        ENDIF(NOT PNG_FOUND)
        IF(NOT CURL_FOUND)
                MESSAGE(SEND_ERROR CURL_NOT_FOUND)
        ENDIF(NOT CURL_FOUND)
        IF(NOT ZLIB_FOUND)
                MESSAGE(SEND_ERROR ZLIB_NOT_FOUND)
        ENDIF(NOT ZLIB_FOUND)
ELSE()
        FIND_PACKAGE(JPEG)
        FIND_PACKAGE(PNG)
        FIND_PACKAGE(CURL)
        FIND_PACKAGE(ZLIB)
ENDIF()
#查找库
find_package(OpenSceneGraph 3.2.1 REQUIRED
        osg
        osgGA
        osgDB
        osgViewer
        osgUtil
        osgText
        osgQt
		osgWidget
        osgVolume
        osgTerrain
        osgSim
        osgFX
        osgAnimation
        osgManipulator
        osgParticle)
		
find_package(OPENCL 9.0.0 REQUIRED
        OpenCL)
		
if (WIN32)
    if (OPENSCENEGRAPH_FOUND)
        include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
    endif()
endif()

if (WIN32)
    if (OSGEARTH_FOUND)
        include_directories(${OSGEARTH_INCLUDE_DIR})
    endif()
endif()

#CMake脚本接收option
# option to install shaders:
OPTION(OSGEARTH_INSTALL_SHADERS "Whether to deploy GLSL shaders when doing a Make INSTALL" OFF)

#查找Qt
FIND_PACKAGE(Qt5Core)
FIND_PACKAGE(Qt5Widgets)
FIND_PACKAGE(Qt5Gui)
FIND_PACKAGE(Qt5OpenGL)
FIND_PACKAGE(Qt5Network)
FIND_PACKAGE(Qt5Test)

IF ( Qt5Core_FOUND AND Qt5Widgets_FOUND AND Qt5Gui_FOUND AND Qt5OpenGL_FOUND AND Qt5Network_FOUND AND Qt5Test_FOUND)
    SET(QT_INCLUDES ${Qt5Widgets_INCLUDE_DIRS} ${Qt5OpenGL_INCLUDE_DIRS} ${Qt5Network_INCLUDE_DIRS} ${Qt5Test_INCLUDE_DIRS})
        include_directories(${QT_INCLUDES})
ELSE()
    FIND_PACKAGE(Qt4 REQUIRED QtCore QtGui QtOpenGL QtNetwork QtTest QtXml)
    IF (QT4_FOUND)
        add_definitions(-D__QT4_USE_UNICODE)
                add_definitions(-DQT4_VERSION)
        INCLUDE(${QT_USE_FILE})
                SET(QT_INCLUDES ${QT_INCLUDES} ${QT_INCLUDE_DIR} ${QT_QTCORE_INCLUDE_DIR} ${QT_QTGUI_INCLUDE_DIR}${QT_QTOPENGL_INCLUDE_DIR}${QT_QTNETWORK_INCLUDE_DIR} ${QT_QTTEST4_INCLUDE_DIR})
        SET(QT_ALL_LIBRARIES ${QT_LIBRARIES} ${QT_QTCORE_LIBRARY} ${QT_QTWEBKIT_LIBRARY} ${QT_QTNETWORK_LIBRARY} ${QT_QTXML_LIBRARY} ${QT_QTOPENGL_LIBRARY}  ${QT_QTTEST4_LIBRARY})
    ENDIF (QT4_FOUND)
ENDIF ()

if(UNIX)
        find_library(log4Cpp_DEBUG_LIBRARIES liblog4cpp.so ENV log4Cpp_LIBRARY_DIR)
        find_library(log4Cpp_RELEASE_LIBRARIES liblog4cpp.so ENV log4Cpp_LIBRARY_DIR)

        find_library(osgEarth_RELEASE_LIBRARIES libosgEarth.so ENV osgEarth_LIBRARY_DIR)
        find_library(osgEarth_DEBUG_LIBRARIES libosgEarthd.so ENV osgEarth_LIBRARY_DIR)

        find_library(osgEarthUtil_RELEASE_LIBRARIES libosgEarthUtil.so ENV osgEarth_LIBRARY_DIR)
        find_library(osgEarthUtil_DEBUG_LIBRARIES libosgEarthUtild.so ENV osgEarth_LIBRARY_DIR)

    find_library(osgEarthAnnotation_DEBUG_LIBRARIES libosgEarthAnnotationd.so ENV osgEarthAnnotation_DEBUG_LIBRARIES)
    find_library(osgEarthAnnotation_RELEASE_LIBRARIES libosgEarthAnnotation.so ENV osgEarthAnnotation_RELEASE_LIBRARIES)

    find_library(osgEarthSymbology_DEBUG_LIBRARIES libosgEarthSymbologyd.so ENV osgEarthSymbology_DEBUG_LIBRARIES)
    find_library(osgEarthSymbology_RELEASE_LIBRARIES libosgEarthSymbology.so ENV osgEarthSymbology_RELEASE_LIBRARIES)

    find_library(osgEarthFeatures_DEBUG_LIBRARIES libosgEarthFeaturesd.so ENV osgEarthSymbology_DEBUG_LIBRARIES)
    find_library(osgEarthFeatures_RELEASE_LIBRARIES libosgEarthFeatures.so ENV osgEarthSymbology_RELEASE_LIBRARIES)

endif()

#添加子项目
add_subdirectory(src)
add_subdirectory(examples)


  • 1
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值