1.代码实现
拖拽代码片
。
/// <summary>
/// 拖拽的物体
/// </summary>
public GameObject currentObj;
void Update()
{
//按下左键
if (Input.GetMouseButtonDown(0))
{
//发射一条射线从摄像机到鼠标点
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit raycastHit;
bool b = Physics.Raycast(ray, out raycastHit, 1000, 1 << LayerMask.NameToLayer("Player")