UnityArmatureComponent armatureComponent;
var idx = 图片在龙骨中的顺序;
var slot = armatureComponent.armature.GetSlot("龙骨插槽名");
slot.displayIndex = idx;
08-16
1279
![](https://csdnimg.cn/release/blogv2/dist/pc/img/readCountWhite.png)
11-09
3637
![](https://csdnimg.cn/release/blogv2/dist/pc/img/readCountWhite.png)