usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclasstest:MonoBehaviour{privatevoidAwake(){
Debug.Log("Awake");}privatevoidOnEnable(){
Debug.Log("OnEnable");}// Start is called before the first frame updatevoidStart(){
Debug.Log("Start");}// Update is called once per framevoidUpdate(){
Debug.Log("Update");}privatevoidFixedUpdate(){
Debug.Log("FixedUpdate");}privatevoidLateUpdate(){
Debug.Log("LateUpdate");}privatevoidOnDisable(){
Debug.Log("OnDisable");}privatevoidOnDestroy(){
Debug.Log("OnDestroy");}}