世界坐标转换为屏幕坐标
RectTransformUtility.WorldToScreenPoint(Camera carmera,Vector3 worldPosition)
//或者
Camera.main.WorldToScreenPoint(Vector3 worldPosition);
世界坐标转换为屏幕坐标
RectTransformUtility.WorldToScreenPoint(Camera carmera,Vector3 worldPosition)
//或者
Camera.main.WorldToScreenPoint(Vector3 worldPosition);