using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Audio : MonoBehaviour
{
public AudioClip A1;
public AudioSource AudioSource;
void Start()
{
AudioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
AudioSource.clip = A1;
if (AudioSource.isPlaying == false)
{
AudioSource.Play();
}
}
}
unity音效
最新推荐文章于 2025-05-01 21:45:50 发布