using RenderHeads.Media.AVProVideo;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AvproVideoPlayer : MonoBehaviour
{
public static AvproVideoPlayer _instance;
private void Awake()
{
_instance = this;
}
//存入所有的视频
public MediaPlayer[] mediaPlayer = new MediaPlayer[6];
public DisplayUGUI displayUGUI;
public int index;
//程序开始时或在某个时刻预加载
private void Start()
{
openMedia();
displayUGUI.Player.Play();
index = 0;
}
//AVPro预加载视频
public void openMedia()
{
for (int i = 0; i < mediaPlayer.Length; i++)
{
mediaPlayer[i].OpenMedia(mediaPlayer[i].MediaReference, false);
}
}
//切换视频方法
public void ChangeMediaPlayer(int i)
{
displayUGUI.CurrentMediaPlayer.Stop();
displayUGUI.CurrentMediaPlayer = mediaPlayer[i];
displayUGUI.CurrentMediaPlayer.Rewind(false);
displayUGUI.CurrentMediaPlayer.Play();
if (i == 3 || i == 4 || i == 5)
{
index = 2;
}
}
//播放回调
public void OnChange()
{
displayUGUI.CurrentMediaPlayer.Events.AddListener(OnMediaPlayerEvent);
}
public void ChangeToNect()
{
if (index < 2)
{
index++;
}
else
{
index = 0;
}
ChangeMediaPlayer(index);
}
private void OnMediaPlayerEvent(MediaPlayer arg0, MediaPlayerEvent.EventType arg1, ErrorCode arg2)
{
//播放完成
if (arg1 == MediaPlayerEvent.EventType.FinishedPlaying)
{
Debug.Log("finish");
ChangeToNect();
}
}
// Update is called once per frame
void Update()
{
//print(displayUGUI.CurrentMediaPlayer.Control.GetCurrentTime());
}
}