Unity3D的纹理贴图循环运动。
用法很简单,把以下脚本放在有贴图的gameobject上就可以了。贴图最好用psd格式的,jpg格式的不行。
#pragma strict
// Scroll main texture based on time
var scrollSpeed = -0.5;
// This must be set to override a bug where Render Order
// of the tunnel objects is lost when SetTextureOffset is used
var queue = 0;
private var offset = 0.0;
function Update ()
{
offset = Time.time * scrollSpeed;
renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
renderer.material.renderQueue = queue;
}