下面的函数主要通过点来绘制线,圆,五角星,正弦函数
#include <math.h>
#include <GL/glut.h>
const int n = 50;
const GLfloat R = 0.5f;
const GLfloat Pi = 3.1415926536f;
const GLfloat factor = 0.1f;
void drawCircle() {
glBegin(GL_POLYGON);
int i;
for (i = 0; i < n; ++i)
glVertex2f(R * cos(2 * Pi / n * i), R * sin(2 * Pi / n * i));
glEnd();
}
void drawFivePointStar() {
GLfloat a = 1 / (2 - 2 * cos(72 * Pi / 180));
GLfloat bx = a * cos(18 * Pi / 180);
GLfloat by = a * sin(18 * Pi / 180);
GLfloat cy = -a * cos(18 * Pi / 180);
GLfloat
PointA[2] = { 0, a },
PointB[2] = { bx, by },
PointC[2] = { 0.5, cy },
PointD[2] = { -0.5, cy },
PointE[2] = { -bx, by };
glClear(GL_COLOR_BUFFER_BIT);
// 按照A->C->E->B->D->A的顺序,可以一笔将五角星画出
glBegin(GL_LINE_LOOP);
glVertex2fv(PointA);
glVertex2fv(PointC);
glVertex2fv(PointE);
glVertex2fv(PointB);
glVertex2fv(PointD);
glEnd();
}
void drawSine() {
GLfloat x;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex2f(-1.0f, 0.0f);
glVertex2f(1.0f, 0.0f); // 以上两个点可以画x轴
glVertex2f(0.0f, -1.0f);
glVertex2f(0.0f, 1.0f); // 以上两个点可以画y轴
glEnd();
glBegin(GL_LINE_STRIP);
for (x = -1.0f / factor; x < 1.0f / factor; x += 0.01f)
{
glVertex2f(x * factor, sin(x) * factor);
}
glEnd();
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
drawSine();
glFlush();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("第一个OpenGL程序");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}