1、游戏逻辑
- (1)打印游戏菜单
- (2)若选1,开始游戏:打印棋盘 >> 玩家下棋 >> 电脑下棋 >> 判断输赢 …
- (3)若选0,退出游戏
2、文件创建
- (1)首先我们在源文件里分别创建三子棋 - Test.c 和 三子棋 - Game.c 两个文件【Test.c 文件用于测试游戏逻辑框架的实现,Game.c 文件用于封装实现游戏不同功能所需要的自定义函数】
- (2)在头文件中创建三子棋.h 文件【主要用于包含所需的头文件、对不同函数进行函数声明、define定义宏常量】
文件创建效果如下:
3、代码实现
(1)主函数
首先我们先写出主函数,将整个游戏的逻辑写出来,再编写对应函数
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏:\n");
printf("【请注意,若您30秒内未获得胜利,电脑将自动关机!!!】\n");
system("shutdown -s -t 30");
game();
break;
case 0:
printf("已为您退出游戏!\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
}while (input); //只要输入的不是0,都会一直循环
return 0;
}
(2)打印游戏菜单
void menu()
{
printf("=====================\n");
printf("==== 1. play ====\n");
printf("==== 0. exit ====\n");
printf("=====================\n");
}
(3)创建game函数
这里的定义的 ROW 和 COL 是棋盘的行、列。将该值在头文件中定义为宏常量后,可达到只在头文件中改动一次,其他全部代码随之改变的效果
void game()
{
//存放一个3*3的数组
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
ShowBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
ShowBoard(board, ROW, COL);
//判断输赢
ret = IsWing(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
system("cls"); //清屏操作
printf("电脑已下棋【#】:\n");
ShowBoard(board, ROW, COL);
//判断输赢
ret = IsWing(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("恭喜您获得获胜,电脑将取消自动关机!\n");
system("shutdown -a");
printf("\n");
}
else if ('#' == ret)
{
printf("很遗憾,电脑获胜!\n");
printf("\n");
}
else if ('P' == ret)
{
printf("平局啦,要不要再来一局!\n");
printf("\n");
}
}
(4)创建头文件
在头文件中进行宏常量的定义,并将各个函数在头文件中进行函数声明
#pragma once
#define ROW 3
#define COL 3
//头文件
#include <stdio.h>
#include <stdlib.h> //srand函数需要
#include <time.h> //time函数需要
//函数声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void ShowBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWing(char board[ROW][COL], int row, int col);
(5)游戏各个功能的函数封装
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void ShowBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋【*】:\n");
int x = 0;
int y = 0;
while (1)
{
printf("\n请输入想要落子的坐标(例如:1 1):");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋【#】:\n");
while (1)
{
x = rand() % row; //限制x不超过row
y = rand() % col; //限制y不超过col
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//玩家赢 - *
//电脑赢 - #
//平局 - P
//游戏继续 - C
//判断是否平局
int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
char IsWing(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++) //判断每一行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++) //判断每一列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][3] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (IsFull(board, row, col))
{
return 'P';
}
else
{
return 'C';
}
}
4、完整代码
(1)三子棋.h
#pragma once
#define ROW 3 //行
#define COL 3 //列
//头文件
#include <stdio.h>
#include <stdlib.h> //srand函数需要
#include <time.h> //time函数需要
//函数声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void ShowBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWing(char board[ROW][COL], int row, int col);
(2)三子棋 - Test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "三子棋.h"
void menu()
{
printf("=====================\n");
printf("==== 1. play ====\n");
printf("==== 0. exit ====\n");
printf("=====================\n");
}
void game()
{
//存放一个3*3的数组
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
ShowBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
ShowBoard(board, ROW, COL);
//判断输赢
ret = IsWing(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
system("cls"); //清屏操作
printf("电脑已下棋【#】:\n");
ShowBoard(board, ROW, COL);
//判断输赢
ret = IsWing(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("恭喜您获得获胜,电脑将取消自动关机!\n");
system("shutdown -a");
printf("\n");
}
else if ('#' == ret)
{
printf("很遗憾,电脑获胜!\n");
printf("\n");
}
else if ('P' == ret)
{
printf("平局啦,要不要再来一局!\n");
printf("\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏:\n");
printf("【请注意,若您30秒内未获得胜利,电脑将自动关机!!!】\n");
system("shutdown -s -t 30"); //电脑关机指令
game();
break;
case 0:
printf("已为您退出游戏!\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
}while (input); //只要输入的不是0,都会一直循环
return 0;
}
(3)三子棋 - Game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "三子棋.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void ShowBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋【*】:\n");
int x = 0;
int y = 0;
while (1)
{
printf("\n请输入想要落子的坐标(例如:1 1):");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋【#】:\n");
while (1)
{
x = rand() % row; //限制x不超过row
y = rand() % col; //限制y不超过col
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//玩家赢 - *
//电脑赢 - #
//平局 - P
//游戏继续 - C
//判断是否平局
int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
char IsWing(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++) //判断每一行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++) //判断每一列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][3] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (IsFull(board, row, col))
{
return 'P';
}
else
{
return 'C';
}
}