参考资料
3Dmax画车:
① https://zhuanlan.zhihu.com/p/184856888?utm_source=wechat_session
② https://www.bilibili.com/video/BV1Pe411W7q9/
Blend绑定骨骼:
③ https://www.bilibili.com/video/av413138930
④ https://www.bilibili.com/video/av82874419/
⑤ https://continuebreak.com/creations/ue4-vehicle-rigging-addon-blender/
CARLA导入:
⑥ https://carla.readthedocs.io/en/latest/tuto_A_add_vehicle/#add-a-new-vehicle
⑦ https://blog.csdn.net/qq_44905590/article/details/103034017
⑧ https://www.bilibili.com/video/BV1Pe411W7q9/
流程概述
1.按照②,在3Dmax中自制汽车模型、设置层次关系、导出obj格式
2.按照⑤,在blend中绑骨、上移模型使轮胎底z=0、导出fbx格式
3.按照②和⑦,在carla中操作,最终把车辆蓝图添加到车库
关键步骤