using UnityEngine;
using System.Collections;
public class RotateObj : MonoBehaviour {
float horizontalSpeed = 2.0f;
float verticalSpeed = 2.0f;
// Update is called once per frame
void Update()
{
float h = horizontalSpeed * Input.GetAxis("Mouse X");
float v = verticalSpeed * Input.GetAxis("Mouse Y");
transform.Rotate(v, h, 0);
}
}
using System.Collections;
public class RotateObj : MonoBehaviour {
float horizontalSpeed = 2.0f;
float verticalSpeed = 2.0f;
// Update is called once per frame
void Update()
{
float h = horizontalSpeed * Input.GetAxis("Mouse X");
float v = verticalSpeed * Input.GetAxis("Mouse Y");
transform.Rotate(v, h, 0);
}
}