1、搜索三维空间中某个点周围的26个点
#include <iostream>
#include <vector>
#include <tuple>
// 定义一个表示三维坐标的结构体
struct Point {
int x, y, z;
Point(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {}
};
// 获取三维空间中与给定坐标相邻的所有坐标
std::vector<Point> get_neighbors(const Point& coord) {
std::vector<Point> neighbors;
for (int dx = -1; dx <= 1; ++dx) {
for (int dy = -1; dy <= 1; ++dy) {
for (int dz = -1; dz <= 1; ++dz) {
if (dx == 0 && dy == 0 && dz == 0) {
continue; // 跳过原始坐标
}
Point neighbor(coord.x + dx, coord.y + dy, coord.z + dz);
neighbors.push_back(neighbor);
}
}
}
return neighbors;
}
int main() {
Point coord(2, 1, 3);
std::vector<Point> neighbors = get_neighbors(coord);
std::cout << "坐标 (" << coord.x << ", " << coord.y << ", " << coord.z << ") 周围的相邻坐标:" << std::endl;
for (const auto& neighbor : neighbors) {
std::cout << "(" << neighbor.x << ", " << neighbor.y << ", " << neighbor.z << ")" << std::endl;
}
return 0;
}
2、优先级队列使用方法
#include <iostream>
#include <queue>
#include <vector>
class Node {
public:
int index;
double g_score;
Node(int _index, double _g_score) : index(_index), g_score(_g_score) {}
void print() const {
std::cout << "index: " << index << ", g_score: " << g_score << std::endl;
}
};
// 定义比较函数对象
class NodeComparator0 {
public:
bool operator() (const Node* n1, const Node* n2) const {
return n1->g_score > n2->g_score; // 按照 g_score 降序排列
}
};
// 定义优先队列
std::priority_queue<Node*, std::vector<Node*>, NodeComparator0> open_set;
int main() {
// 创建几个节点
Node node1(1, 10.0);
Node node2(2, 5.0);
Node node3(3, 7.0);
Node node4(4, 20.0);
// 将节点指针放入优先队列
open_set.push(&node1);
open_set.push(&node2);
open_set.push(&node3);
open_set.push(&node4);
// 输出队列中的节点
while (!open_set.empty()) {
Node* node = open_set.top();
node->print();
open_set.pop();
}
return 0;
}
3、将列向量转置为行向量
Eigen::Vector3d column_vector(1, 2, 3);
// 将列向量转置为行向量
Eigen::RowVector3d row_vector = column_vector.transpose();