CCProgressTo *to1 = CCProgressTo::create(2, 100);
CCProgressTo *to2 = CCProgressTo::create(2, 100);
//1.通过CCSprite加载Timer
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
addChild(left);
//2.通过SpriteFrame加载Timer
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("zwoptex/grossini.plist");
CCProgressTimer *left = CCProgressTimer::create(CCSprite::createWithSpriteFrameName("grossini_dance_01.png"));
//角度加载
left->setType(0);
//围绕该点进行旋转
left->setMidpoint(ccp(0.25f, 0.75f));
//若不设置将顺时针进行加载
left->setReverseProgress(true);
//水平垂直加载
left->setType(1);
//控制加载起点
left->setMidpoint(ccp(0,0));
//控制加载方向,水平向左、水平向右、垂直向上、垂直向下
left->setBarChangeRate(ccp(1, 0));
left->runAction(to1);
//加载效果加上淡入淡出效果
CCAction *tint = CCSequence::create(CCTintTo::create(1, 255, 0, 0),
CCTintTo::create(1, 0, 255, 0),
CCTintTo::create(1, 0, 0
Cocos2d-x 进度加载
最新推荐文章于 2023-08-04 14:52:18 发布