cocos2d-x 变速动作

#define CCCA(x)   (x->copy()->autorelease())

	CCActionInterval* move = CCMoveBy::create(3, ccp(VisibleRect::right().x-130,0));
	CCActionInterval* move_back = move->reverse();

	//EaseIn
	CCActionInterval* move_ease_in = CCEaseIn::create((CCActionInterval*)(move->copy()->autorelease), 3.0f);
	CCActionInterval* move_ease_in_back = move_ease_in->reverse();
	//EaseOut
	CCActionInterval* move_ease_out = CCEaseOut::create((CCActionInterval*)(move_back->copy()->autorelease()), 3.0f);
	CCActionInterval* move_ease_out_back = move_ease_out->reverse();
	//EaseInOut
	CCActionInterval*  move_ease_inout1 = CCEaseInOut::create((CCActionInterval*)(move->copy()->autorelease()), 0.65f);
	CCActionInterval*  move_ease_inout_back1 = move_ease_inout1->reverse();
	
	//EaseExponentialIn
	CCActionInterval* move_ease_in = CCEaseExponentialIn::create((CCActionInterval*)(move->copy()->autorelease()) );
	CCActionInterval* move_ease_in_back = move_ease_in->reverse();
	//EaseExponentialOut
	CCActionInterval* move_ease_out = CCEaseExponentialOut::create((CCActionInterval*)(move->copy()->autorelease()) );
	CCActionInterval* move_ease_out_back = move_ease_out->reverse();
	//EaseExponentialInOut
	CCActionInterval* move_ease = CCEaseExponentialInOut::create((CCActionInterval*)(move->copy()->autorelease()) );
	CCActionInterval* move_ease_back = move_ease->reverse(); 

	//EaseSineIn
	CCActionInterval* move_ease_in = CCEaseSineIn::create((CCActionInterval*)(move->copy()->autorelease()) );
	CCActionInterval* move_ease_in_back = move_ease_in->reverse();
	//EaseSineOut
	CCActionInterval* move_ease_out = CCEaseSineOut::create((CCActionInterval*)(move->copy()->autorelease()) );
	CCActionInterval* move_ease_out_back = move_ease_out->reverse();
	//EaseSineInOut
	CCActionInterval* move_ease = CCEaseSineInOut::create((CCActionInterval*)(move->copy()->autorelease()) );
	CCActionInterval* move_ease_back = move_ease->reverse();

	//EaseElasticIn 弹簧变速效果
	//EaseElasticOut
	//EaseElasticInOut

	//EaseBounceIn 弹跳变速效果
	//EaseBounceOut
	//EaseBounceInOut

	//EaseBackIn
	//EaseBackOut
	//EaseBackInOut

	//自动释放动作	
	//FiniteTimeAction瞬时动作,ActionInterval延时动作
	CCFiniteTimeAction* seq1 = CCSequence::create(move, delay, move_back, CCCA(delay), NULL);
	CCFiniteTimeAction* seq2 = CCSequence::create(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
	CCFiniteTimeAction* seq3 = CCSequence::create(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);

	//Speed 变速效果
	// rotate and jump
	CCActionInterval *jump1 = CCJumpBy::create(4, ccp(-s.width+80, 0), 100, 4);
	CCActionInterval *jump2 = jump1->reverse();
	CCActionInterval *rot1 = CCRotateBy::create(4, 360*2);
	CCActionInterval *rot2 = rot1->reverse();

	CCFiniteTimeAction* seq3_1 = CCSequence::create(jump2, jump1, NULL);
	CCFiniteTimeAction* seq3_2 = CCSequence::create( rot1, rot2, NULL);
	CCFiniteTimeAction* spawn = CCSpawn::create(seq3_1, seq3_2, NULL);
	CCSpeed* action = CCSpeed::create(CCRepeatForever::create((CCActionInterval*)spawn), 1.0f);
	action->setTag(kTagAction1);

	CCSpeed* action1 = (CCSpeed*)(m_grossini->getActionByTag(kTagAction1));
    action1->setSpeed( CCRANDOM_0_1() * 2 );


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