用NGUI实现怪物头顶弹出对话框或者血条

控制弹出对话框脚本:

using UnityEngine;
using System.Collections;

public class Boss : MonoBehaviour {
/// <summary>
/// 子物体的位置,即弹出文字的位置
/// </summary>
public Transform labelPosition;
/// <summary>
/// 每隔多长时间,随机出来一句话
/// </summary>
private float randomTime = 0;
/// <summary>
/// 头顶显示文字
/// </summary>
string[] content = new string[] {"11111111111","222222222222222","3333333333333333" };

void Start () {
    randomTime = Random.Range(5f, 7f);
}

void Update () {
    randomTime -= Time.deltaTime;
    if (randomTime <= 0)
    {
        GameObject ob = Instantiate(Resources.Load("PopLabel")) as GameObject;
        ob.transform.parent = this.transform;
        ob.transform.localPosition = new Vector3(labelPosition.position.x ,
            labelPosition.position.y + 2,-1);
        ob.transform.localScale = Vector3.zero;
        Label label = ob.GetComponent<Label>();
        label.SetLabel(content[Random.Range(0, 3)]);
        randomTime = Random.Range(5f, 7f);
    }
}

}

弹出对话框上的脚本:

using UnityEngine;
using System.Collections;

public class Label : MonoBehaviour {

public UILabel label;

public void SetLabel(string content) {
    label.text = content;
}

private float destroyTime = 3;

void Update()
{
    destroyTime -= Time.deltaTime;
    if (destroyTime <= 0)
    {
        Destroy(this.gameObject);
    }
    else
    {
        Vector3 tmpVec = transform.localScale;
        tmpVec.x += 1 * 2 * Time.deltaTime;
        if (tmpVec.x >= 1)
        {
            tmpVec.x = 1;
        }
        tmpVec.y += 1 * 2 * Time.deltaTime;
        if (tmpVec.y >= 1)
        {
            tmpVec.y = 1;
        }
        transform.localScale = tmpVec;
    }
}
}
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