控制弹出对话框脚本:
using UnityEngine;
using System.Collections;
public class Boss : MonoBehaviour {
/// <summary>
/// 子物体的位置,即弹出文字的位置
/// </summary>
public Transform labelPosition;
/// <summary>
/// 每隔多长时间,随机出来一句话
/// </summary>
private float randomTime = 0;
/// <summary>
/// 头顶显示文字
/// </summary>
string[] content = new string[] {"11111111111","222222222222222","3333333333333333" };
void Start () {
randomTime = Random.Range(5f, 7f);
}
void Update () {
randomTime -= Time.deltaTime;
if (randomTime <= 0)
{
GameObject ob = Instantiate(Resources.Load("PopLabel")) as GameObject;
ob.transform.parent = this.transform;
ob.transform.localPosition = new Vector3(labelPosition.position.x ,
labelPosition.position.y + 2,-1);
ob.transform.localScale = Vector3.zero;
Label label = ob.GetComponent<Label>();
label.SetLabel(content[Random.Range(0, 3)]);
randomTime = Random.Range(5f, 7f);
}
}
}
弹出对话框上的脚本:
using UnityEngine;
using System.Collections;
public class Label : MonoBehaviour {
public UILabel label;
public void SetLabel(string content) {
label.text = content;
}
private float destroyTime = 3;
void Update()
{
destroyTime -= Time.deltaTime;
if (destroyTime <= 0)
{
Destroy(this.gameObject);
}
else
{
Vector3 tmpVec = transform.localScale;
tmpVec.x += 1 * 2 * Time.deltaTime;
if (tmpVec.x >= 1)
{
tmpVec.x = 1;
}
tmpVec.y += 1 * 2 * Time.deltaTime;
if (tmpVec.y >= 1)
{
tmpVec.y = 1;
}
transform.localScale = tmpVec;
}
}
}