时间管理类,轻松实现倒计时

using UnityEngine;
using System.Collections;
/// <summary>
/// 时间管理例,实现游戏暂停和继续、缩放
/// </summary>
public class GameTimeManage : MonoBehaviour {

    private static GameTimeManage instance;

    void Awake () {
        instance = this;
    }

    public static GameTimeManage GetInstance(){
        return instance;
    }

    /// <summary>
    /// 暂停游戏
    /// </summary>
    public void Pause(){
        Time.timeScale = 0;
    }

    /// <summary>
    /// 重新开始游戏
    /// </summary>
    public void Resume(){
        Time.timeScale = 1;
    }


    public delegate void CountDownCallBack(int countDownTime);
    public CountDownCallBack timeCountDownCallBack;

    private bool ignoreTimeScale = false;
    private int countTime = 0;
    private float timeinterval = 0;
    private bool isStartCountDown = false;
    public void StartCountDown(bool ignoreTimeScale,int countTime){
        this.ignoreTimeScale = ignoreTimeScale;
        this.countTime = countTime;
        timeinterval = 1;
        isStartCountDown = true;
    }

    float currentDeltaTime = 0f;
    void Update(){
        if(isStartCountDown){
            currentDeltaTime = ignoreTimeScale ? Time.unscaledDeltaTime : Time.deltaTime;
            timeinterval -= currentDeltaTime;
            if(timeinterval <= 0){
                countTime--;
                if (countTime == 0) {
                    TimeCountDown(0);
                    isStartCountDown = false;
                } else {
                    TimeCountDown(countTime);
                    timeinterval = 1;
                }
            }
        }
    }

    void TimeCountDown(int time){
        if (timeCountDownCallBack != null) {
            timeCountDownCallBack (time);
        }
    }


}
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