Unity3D-屏幕截图

public static IEnumerator ScreenShot()
    {
        yield return new WaitForEndOfFrame();

        int width = Screen.width;
        int height = Screen.height;
        Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
        tex.ReadPixels(new Rect(0, 0, width, height), 0, 0, true);
        byte[] imagebytes = tex.EncodeToPNG();
        tex.Compress(false);

        string imagePath = "";
        string name = System.DateTime.Now.ToString("yyyyMMddhhmmss") + ".png";

        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
            imagePath = Application.persistentDataPath + "/ScreenShot";
        else if (Application.platform == RuntimePlatform.WindowsPlayer)
            imagePath = Application.dataPath + "/ScreenShot";
        else if (Application.platform == RuntimePlatform.WindowsEditor)
        {
            imagePath = Application.dataPath;
            imagePath = imagePath.Replace("/Assets", "ScreenShot");
        }
        imagePath = imagePath + "/" + name;

        System.IO.File.WriteAllBytes(imagePath, imagebytes);

        yield return new WaitForEndOfFrame();

        //TODO 
    }
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