unity3d移动到鼠标点击位置
转向并且移动 到鼠标右键点击位置
public float speed = 20;
private bool mouseDown;
private Vector3 targetPosition;
Quaternion ratation;
void Update() {
if (Input
转向并且移动 到鼠标右键点击位置
public float speed = 20;
private bool mouseDown;
private Vector3 targetPosition;
Quaternion ratation;
void Update() {
if (Input