公司项目的需求,需要动态的从本地导入FBX模型于是花了一天时间翻墙找到了一点可怜的资料。
1、这个可以动态加载OBJ模型,这个的话unity自带的有这个函数,当然OBJ模型是不带贴图的,对于一些场景是无法创建的。
http://download.csdn.net/detail/xiaomuzi0802/8316215
2、这个比较实用的,可以动态载入多种模型,特别是FBX模型,在创建场景时候很好用,不过这个是试用版本,贴图会有问题,如果要更好的还是推荐买正版
http://download.csdn.net/detail/xiaomuzi0802/8316229
3、我同时还想让它加载到场景之后自动做成prefabs,这样就节省了每次加载的时间,但是最终也没找到方法
因为总要用到using UnityEditor,这个编辑类只能在unity中使用,导出就报错,最终我也没找到解决办法
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class creatPrefabs : MonoBehaviour {
//public GameObject kk;
// Use this for initialization
void Start () {
GameObject kk = GameObject.Find ("Cube");
string localPath= "Assets/StreamingAssets/"+ kk.name + ".prefab";
Debug.Log (localPath);
/*if (AssetDatabase.LoadAssetAtPath(localPath, GameObject) ){
if (PrefabUtility.DisplayDialog("Are you sure?",
"The prefab already exists. Do you want to overwrite it?",
"Yes",
"No"))
c/*ateNew(kk, localPath);
} else {*/
createNew(kk, localPath);
//}
}
static void createNew( GameObject obj,string localPath) {
Object prefab = PrefabUtility.CreateEmptyPrefab(localPath);
PrefabUtility.ReplacePrefab(obj, prefab);
AssetDatabase.Refresh();
DestroyImmediate(obj);
GameObject clone = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
}
// Update is called once per frame
void Update () {
}
}
希望有大神来指导