UnityInitApplicationNoGraphics crash

1. The Unity code here is looking for a file name 'global-metadata.dat' in a Data/Managed/Metadata directory - that is what MatadataCacge::Initialize loads. If your project is re-packaging the Unity code in a different way, I wonder if that file is missing. Is that the case?


2. I'm trying to achieve the same thing as  @Yao2ich. I changed [NSBundle mainBundle] to [NSBundle bundleForClass:] to refer to the right bundle of framework. Tested it to confirm, and finally I experienced a crash as seen in the following screenshot.
Attached Files:
3.  Anyone with the same problem! Find "UnityAppController.mm" in "didFinishLaunchingWithOptions:" replace "
UnityInitApplicationNoGraphics([[[NSBundle mainBundle] bundlePath] UTF8String]);
by:
NSBundle * bundle = [NSBundle bundleForClass:[self class]];
UnityInitApplicationNoGraphics([[bundle bundlePath] UTF8String]);

不成功


4.I also met the same problem。 i had put the global-metadata.dat in right way。But run crash still。 Then I found if change framework‘s Mach-O Type to Dynamic Library 。This problem will be solved!

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值