很久以前写的了.也随便分享给大家把
此方案和结构在多线程多并发大吞吐下有绝对的效率优势
以下是服务端 vs2015 C#
using System;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Tools;
using GameDates;
namespace TestServer
{
/// <summary>
/// MyTcpIpClient 提供在Net TCP_IP 协议上基于消息的服务端
/// </summary>
public class MyTcpIpServer : System.ComponentModel.Component
{
private int bufferSize=2048;
private string tcpIpServerIP="127.0.0.1";
private int tcpIpServerPort=11000;
private Socket listener=null;
private ManualResetEvent allDone = new ManualResetEvent(false);
private ManualResetEvent sendDone = new ManualResetEvent(false);
private Thread thread=null;
public static List<StateObject> StateList = new List<StateObject>();
private void StartListening()
{
try
{
listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPAddress ipAddress;
if(tcpIpServerIP.Trim()=="")
{
ipAddress=IPAddress.Any;
}
else
{
ipAddress=IPAddress.Parse(tcpIpServerIP);
}
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, tcpIpServerPort);
listener.Bind(localEndPoint);
listener.Listen(10);
while (true)
{
allDone.Reset();
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
allDone.WaitOne();
}
}
catch (Exception e)
{
OnErrorServerEvent(new ErrorServerEventArgs(e,listener));
}
}
private void ReadCallback(IAsyncResult ar)
{
Socket handler=null;
try
{
lock(ar)
{
StateObject state = (StateObject) ar.AsyncState;
handler = state.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
int ReadPiont=0;
while(ReadPiont<bytesRead)
{
if(state.Cortrol==0 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<24)&0xff000000;
state.packSize=bi1;
ReadPiont++;
state.Cortrol=1;
}
if(state.Cortrol==1 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<16)&0x00ff0000;
state.packSize=state.packSize+bi1;
ReadPiont++;
state.Cortrol=2;
}
if(state.Cortrol==2 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<8)&0x0000ff00;
state.packSize=state.packSize+bi1;
ReadPiont++;
state.Cortrol=3;
}
if(state.Cortrol==3 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=bi1&0xff;
state.packSize=state.packSize+bi1-4;
ReadPiont++;
state.Cortrol=4;
}
if(state.Cortrol==4 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<24)&0xff000000;
state.residualSize=bi1;
ReadPiont++;
state.Cortrol=5;
state.packSize-=1;
}
if(state.Cortrol==5 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<16)&0x00ff0000;
state.residualSize=state.residualSize+bi1;
ReadPiont++;
state.Cortrol=6;
state.packSize-=1;
}
if(state.Cortrol==6 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=(bi1<<8)&0x0000ff00;
state.residualSize=state.residualSize+bi1;
ReadPiont++;
state.Cortrol=7;
state.packSize-=1;
}
if(state.Cortrol==7 && ReadPiont<bytesRead)
{
long bi1=state.buffer[ReadPiont];
bi1=bi1&0xff;
state.residualSize=state.residualSize+bi1;
state.Datastream.SetLength(0);
state.Datastream.Position=0;
ReadPiont++;
state.Cortrol=8;
state.packSize-=1;
}
if(state.Cortrol==8 && ReadPiont<bytesRead)
{
int bi1=bytesRead-ReadPiont;
int bi2=(int)(state.residualSize-state.Datastream.Length);
if(bi1>=bi2)
{
state.Datastream.Write(state.buffer,ReadPiont,bi2);
ReadPiont+=bi2;
OnInceptServerEvent(new InceptServerEventArgs(state.Datastream,state.workSocket,this));
state.Cortrol=9;
state.packSize-=bi2;
}
else
{
state.Datastream.Write(state.buffer,ReadPiont,bi1);
ReadPiont+=bi1;
state.packSize-=bi1;
}
}
if(state.Cortrol==9 && ReadPiont<bytesRead)
{
int bi1=bytesRead-ReadPiont;
if(bi1<state.packSize)
{
state.packSize=state.packSize-bi1;
ReadPiont+=bi1;
}
else
{
state.Cortrol=0;
ReadPiont+=(int)state.packSize;
}
}
}
if(handler.Connected==true)
{
//异步读取数据流
handler.BeginReceive(state.buffer,0,bufferSize,0,new AsyncCallback(ReadCallback), state);
Console.WriteLine("接收字节长度【{0}】", state.buffer.Length);
//获取有效数据长度
long size = state.residualSize;
//解析数据....
}
}
else
{
handler.Shutdown(SocketShutdown.Both);
handler.Close();
//throw(new Exception("读入的数据小于1bit"));
}
}
}
catch (Exception e)
{
OnErrorServerEvent(new ErrorServerEventArgs(e,handler));
}
}
private void SendCallback(IAsyncResult ar)
{
Socket client = (Socket) ar.AsyncState;
try
{
int bytesSent = client.EndSend(ar);
}
catch (Exception e)
{
OnErrorServerEvent(new ErrorServerEventArgs(e,client));
}
finally
{
sendDone.Set();
}
}
private void AcceptCallback(IAsyncResult ar)
{
Socket handler=null;
try
{
Socket listener = (Socket) ar.AsyncState;
handler= listener.EndAccept(ar);
StateObject state = new StateObject(bufferSize,handler);
state.workSocket = handler;
IPEndPoint msg = (IPEndPoint)state.workSocket.RemoteEndPoint;
state.ip = msg.Address.ToString();
state.prot = msg.Port;
StateList.Add(state);
Console.WriteLine("连接数[{0}],{1}", StateList.Count, state.workSocket.RemoteEndPoint);
handler.BeginReceive(state.buffer,0,bufferSize,0,new AsyncCallback(ReadCallback), state);
}
catch (Exception e)
{
OnErrorServerEvent(new ErrorServerEventArgs(e,handler));
}
finally
{
allDone.Set();
}
}
/// <summary>
/// 析构
/// </summary>
/// <param name="disposing">不知道</param>
protected override void Dispose(bool disposing)
{
Abort();
}
/// <summary>
/// 引发接收事件
/// </summary>
/// <param name="e">数据</param>
protected virtual void OnInceptServerEvent(InceptServerEventArgs e)
{
if (InceptServer != null)
{
InceptServer(this, e);
}
}
/// <summary>
/// 引发错误事件
/// </summary>
/// <param name="e">数据</param>
protected virtual void OnErrorServerEvent(ErrorServerEventArgs e)
{
if (ErrorServer != null)
{
ErrorServer(this, e);
}
}
/// <summary>
/// 开始监听访问
/// </summary>
public void Listening()
{
//StartListening();
thread=new Thread(new ThreadStart(StartListening));
thread.Name="MyTcpIpServer.Listening";
thread.Start();
}
/// <summary>
/// 异常中止服务
/// </summary>
public void Abort()
{
if(thread!=null)
{
thread.Abort();
listener.Close();
}
}
/// <summary>
///构造
/// </summary>
/// <param name="container">父控件</param>
public MyTcpIpServer(System.ComponentModel.IContainer container)
{
container.Add(this);
//InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 构造
/// </summary>
public MyTcpIpServer()
{
StartListening();
}
/// <summary>
/// 要连接的服务器IP地址
/// </summary>
public string TcpIpServerIP
{
get
{
return tcpIpServerIP;
}
set
{
tcpIpServerIP=value;
}
}
/// <summary>
/// 要连接的服务器所使用的端口
/// </summary>
public int TcpIpServerPort
{
get
{
return tcpIpServerPort;
}
set
{
tcpIpServerPort=value;
}
}
/// <summary>
/// 缓冲器大小
/// </summary>
public int BufferSize
{
get
{
return bufferSize;
}
set
{
bufferSize=value;
}
}
/// <summary>
/// 连接的活动状态
/// </summary>
public bool Activ
{
get
{
return listener.Connected;
}
//set
//{
// activ=value;
//}
}
/// <summary>
/// 发送一个流数据
/// </summary>
public void Send(Socket ClientSocket,Stream Astream)
{
try
{
if(ClientSocket.Connected==false)
{
throw(new Exception("没有连接客户端不可以发送信息!"));
}
Astream.Position=0;
byte[] byteData=new byte[bufferSize];
int bi1=(int)((Astream.Length+8)/bufferSize);
int bi2=(int)Astream.Length;
if(((Astream.Length+8)%bufferSize)>0)
{
bi1=bi1+1;
}
bi1=bi1*bufferSize;
byteData[0]=System.Convert.ToByte(bi1>>24);
byteData[1]=System.Convert.ToByte((bi1&0x00ff0000)>>16);
byteData[2]=System.Convert.ToByte((bi1&0x0000ff00)>>8);
byteData[3]=System.Convert.ToByte((bi1&0x000000ff));
byteData[4]=System.Convert.ToByte(bi2>>24);
byteData[5]=System.Convert.ToByte((bi2&0x00ff0000)>>16);
byteData[6]=System.Convert.ToByte((bi2&0x0000ff00)>>8);
byteData[7]=System.Convert.ToByte((bi2&0x000000ff));
int n = Astream.Read(byteData, 8, byteData.Length-8);
while (n>0)
{
ClientSocket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
sendDone.WaitOne();
byteData=new byte[bufferSize];
n = Astream.Read(byteData,0,byteData.Length);
}
}
catch (Exception e)
{
OnErrorServerEvent(new ErrorServerEventArgs(e,ClientSocket));
}
}
/// <summary>
/// 接收到数据事件
/// </summary>
public event InceptServerEvent InceptServer;
/// <summary>
/// 发生错误事件
/// </summary>
public event ErrorServerEvent ErrorServer;
}
/// <summary>
/// 状态对象
/// </summary>
public class StateObject
{
/// <summary>
/// 构造
/// </summary>
/// <param name="bufferSize">缓存</param>
/// <param name="WorkSocket">工作的插座</param>
public StateObject(int bufferSize,Socket WorkSocket)
{
buffer = new byte[bufferSize];
workSocket=WorkSocket;
}
/// <summary>
/// 缓存
/// </summary>
public byte[] buffer = null;
/// <summary>
/// 工作插座
/// </summary>
public Socket workSocket = null;
/// <summary>
/// 数据流
/// </summary>
public Stream Datastream=new MemoryStream();
/// <summary>
/// 剩余大小
/// </summary>
public long residualSize=0;
/// <summary>
/// 数据包大小
/// </summary>
public long packSize=0;
/// <summary>
/// 计数器
/// </summary>
public int Cortrol=0;
/// <summary>
/// 客户端端口
/// </summary>
public int prot;
/// <summary>
/// 客户端ip地址
/// </summary>
public string ip;
}
/// <summary>
/// 接收事件
/// </summary>
public class InceptServerEventArgs : EventArgs
{
private readonly Stream datastream;
private readonly Socket serverSocket;
private readonly MyTcpIpServer tcpIpServer;
/// <summary>
/// 构造
/// </summary>
/// <param name="Astream">数据</param>
/// <param name="ServerSocket">工作插座</param>
/// <param name="TcpIpServer">提供服务的TCP/IP对象</param>
public InceptServerEventArgs(Stream Astream,Socket ServerSocket,MyTcpIpServer TcpIpServer)
{
datastream=Astream;
serverSocket=ServerSocket;
tcpIpServer=TcpIpServer;
}
/// <summary>
/// 数据
/// </summary>
public Stream Astream
{
get { return datastream;}
}
/// <summary>
/// 工作插座
/// </summary>
public Socket ServerSocket
{
get { return serverSocket;}
}
/// <summary>
/// 提供TCP/IP服务的服务器对象.
/// </summary>
public MyTcpIpServer TcpIpServer
{
get { return tcpIpServer;}
}
}
/// <summary>
/// 接收数据委托
/// </summary>
public delegate void InceptServerEvent(object sender, InceptServerEventArgs e);
/// <summary>
/// 错误事件委托
/// </summary>
public class ErrorServerEventArgs : EventArgs
{
private readonly Exception error;
private readonly Socket serverSocket;
/// <summary>
/// 构造
/// </summary>
/// <param name="Error">数据</param>
/// <param name="ServerSocket">问题插座</param>
public ErrorServerEventArgs(Exception Error,Socket ServerSocket)
{
error=Error;
serverSocket=ServerSocket;
}
/// <summary>
/// 数据
/// </summary>
public Exception Error
{
get { return error;}
}
/// <summary>
/// 问题插座
/// </summary>
public Socket ServerSocket
{
get { return serverSocket;}
}
}
/// <summary>
///错误事件委托
/// </summary>
public delegate void ErrorServerEvent(object sender, ErrorServerEventArgs e);
}
客户端部分 当时用的是这个Unity3d 4.1.0 C#
还没移植U5里面过.不过应该没什么问题的.有问题欢迎提出
using UnityEngine;
using clinet;
public class Index : MonoBehaviour
{
void Awake()
{
new MyTcpIpClient();
}
}
///GameClient.cs
using System;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Tools;
using GameDates;
namespace clinet
{
/// <summary>
/// MyTcpIpClient 提供在Net TCP_IP 协议上基于消息的客户端
/// </summary>
public class MyTcpIpClient : System.ComponentModel.Component
{
private int bufferSize = 2048;
private string tcpIpServerIP = "192.168.1.204";
private int tcpIpServerPort = 9000;
private Socket ClientSocket = null;
private ManualResetEvent connectDone = new ManualResetEvent(false);
private ManualResetEvent sendDone = new ManualResetEvent(false);
private void ConnectCallback(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
client.EndConnect(ar);
}
catch (Exception e)
{
OnErrorEvent(new ErrorEventArgs(e));
}
finally
{
connectDone.Set();
}
}
private void SendCallback(IAsyncResult ar)
{
try
{
Socket client = (Socket)ar.AsyncState;
int bytesSent = client.EndSend(ar);
}
catch (Exception e)
{
OnErrorEvent(new ErrorEventArgs(e));
}
finally
{
sendDone.Set();
}
}
/// <summary>
/// 数据接收处理
/// </summary>
/// <param name="ar"></param>
private void ReceiveCallback(IAsyncResult ar)
{
Socket handler = null;
try
{
lock (ar)
{
StateObject state = (StateObject)ar.AsyncState;
handler = state.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
int ReadPiont = 0;
while (ReadPiont < bytesRead)
{
if (state.Cortrol == 0 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = (bi1 << 24) & 0xff000000;
state.packSize = bi1;
ReadPiont++;
state.Cortrol = 1;
}
if (state.Cortrol == 1 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = (bi1 << 16) & 0x00ff0000;
state.packSize = state.packSize + bi1;
ReadPiont++;
state.Cortrol = 2;
}
if (state.Cortrol == 2 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = (bi1 << 8) & 0x0000ff00;
state.packSize = state.packSize + bi1;
ReadPiont++;
state.Cortrol = 3;
}
if (state.Cortrol == 3 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = bi1 & 0xff;
state.packSize = state.packSize + bi1 - 4;
ReadPiont++;
state.Cortrol = 4;
}
if (state.Cortrol == 4 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = (bi1 << 24) & 0xff000000;
state.residualSize = bi1;
ReadPiont++;
state.Cortrol = 5;
state.packSize -= 1;
}
if (state.Cortrol == 5 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = (bi1 << 16) & 0x00ff0000;
state.residualSize = state.residualSize + bi1;
ReadPiont++;
state.Cortrol = 6;
state.packSize -= 1;
}
if (state.Cortrol == 6 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = (bi1 << 8) & 0x0000ff00;
state.residualSize = state.residualSize + bi1;
ReadPiont++;
state.Cortrol = 7;
state.packSize -= 1;
}
if (state.Cortrol == 7 && ReadPiont < bytesRead)
{
long bi1 = state.buffer[ReadPiont];
bi1 = bi1 & 0xff;
state.residualSize = state.residualSize + bi1;
state.Datastream.SetLength(0);
state.Datastream.Position = 0;
ReadPiont++;
state.Cortrol = 8;
state.packSize -= 1;
}
if (state.Cortrol == 8 && ReadPiont < bytesRead)
{
int bi1 = bytesRead - ReadPiont;
int bi2 = (int)(state.residualSize - state.Datastream.Length);
if (bi1 >= bi2)
{
state.Datastream.Write(state.buffer, ReadPiont, bi2);
ReadPiont += bi2;
OnInceptEvent(new InceptEventArgs(state.Datastream, handler));
state.Cortrol = 9;
state.packSize -= bi2;
}
else
{
state.Datastream.Write(state.buffer, ReadPiont, bi1);
ReadPiont += bi1;
state.packSize -= bi1;
}
}
if (state.Cortrol == 9 && ReadPiont < bytesRead)
{
int bi1 = bytesRead - ReadPiont;
if (bi1 < state.packSize)
{
state.packSize = state.packSize - bi1;
ReadPiont += bi1;
}
else
{
state.Cortrol = 0;
ReadPiont += (int)state.packSize;
}
}
}
}
else
{
throw (new Exception("读入的数据小于1bit"));
}
if (handler.Connected == true)
{
handler.BeginReceive(state.buffer, 0, bufferSize, 0, new AsyncCallback(ReceiveCallback), state);
Console.WriteLine("接收字节长度【{0}】", state.buffer.Length);
long size = state.residualSize;
}
}
}
catch (Exception e)
{
OnErrorEvent(new ErrorEventArgs(e));
}
}
/// <summary>
/// 连接服务器
/// </summary>
public void Conn()
{
try
{
ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ipAddress = IPAddress.Parse(tcpIpServerIP);
IPEndPoint remoteEP = new IPEndPoint(ipAddress, tcpIpServerPort);
connectDone.Reset();
ClientSocket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), ClientSocket);
}
catch (Exception e)
{
OnErrorEvent(new ErrorEventArgs(e));
}
}
/// <summary>
/// 断开连接
/// </summary>
public void Close()
{
try
{
if (ClientSocket.Connected == true)
{
ClientSocket.Shutdown(SocketShutdown.Both);
ClientSocket.Close();
}
}
catch (Exception e)
{
OnErrorEvent(new ErrorEventArgs(e));
}
}
/// <summary>
/// 发送一个流数据
/// </summary>
/// <param name="Astream">数据流</param>
public void Send(Stream Astream)
{
try
{
if (ClientSocket.Connected == false)
{
throw (new Exception("没有连接服务器不可以发送信息!"));
}
Astream.Position = 0;
byte[] byteData = new byte[bufferSize];
int bi1 = (int)((Astream.Length + 8) / bufferSize);
int bi2 = (int)Astream.Length;
if (((Astream.Length + 8) % bufferSize) > 0)
{
bi1 = bi1 + 1;
}
bi1 = bi1 * bufferSize;
byteData[0] = System.Convert.ToByte(bi1 >> 24);
byteData[1] = System.Convert.ToByte((bi1 & 0x00ff0000) >> 16);
byteData[2] = System.Convert.ToByte((bi1 & 0x0000ff00) >> 8);
byteData[3] = System.Convert.ToByte((bi1 & 0x000000ff));
byteData[4] = System.Convert.ToByte(bi2 >> 24);
byteData[5] = System.Convert.ToByte((bi2 & 0x00ff0000) >> 16);
byteData[6] = System.Convert.ToByte((bi2 & 0x0000ff00) >> 8);
byteData[7] = System.Convert.ToByte((bi2 & 0x000000ff));
int n = Astream.Read(byteData, 8, byteData.Length - 8);
while (n > 0)
{
ClientSocket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
Console.WriteLine("发送字节长度【{0}】", byteData.Length);
sendDone.WaitOne();
byteData = new byte[bufferSize];
n = Astream.Read(byteData, 0, byteData.Length);
}
}
catch (Exception e)
{
OnErrorEvent(new ErrorEventArgs(e));
}
}
/// <summary>
/// 构造
/// </summary>
/// <param name="container">父控件</param>
public MyTcpIpClient(System.ComponentModel.IContainer container)
{
container.Add(this);
//InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 构造
/// </summary>
public MyTcpIpClient()
{
Conn();
//连接完成后开始循环接收服务端返回数据
while (true)
{
connectDone.WaitOne();
StateObject Cstate = new StateObject(bufferSize, ClientSocket);
ClientSocket.BeginReceive(Cstate.buffer, 0, bufferSize, 0,
new AsyncCallback(ReceiveCallback), Cstate);
Thread.Sleep(100);
}
}
//#region Component Designer generated code
///// <summary>
///// 设计器支持所需的方法 - 不要使用代码编辑器修改
///// 此方法的内容。
///// </summary>
//private void InitializeComponent()
//{
// Conn();
//}
//#endregion
/// <summary>
/// 要连接的服务器IP地址
/// </summary>
public string TcpIpServerIP
{
get
{
return tcpIpServerIP;
}
set
{
tcpIpServerIP = value;
}
}
/// <summary>
/// 要连接的服务器所使用的端口
/// </summary>
public int TcpIpServerPort
{
get
{
return tcpIpServerPort;
}
set
{
tcpIpServerPort = value;
}
}
/// <summary>
/// 缓冲器大小
/// </summary>
public int BufferSize
{
get
{
return bufferSize;
}
set
{
bufferSize = value;
}
}
/// <summary>
/// 连接的活动状态
/// </summary>
public bool Activ
{
get
{
if (ClientSocket == null)
{
return false;
}
return ClientSocket.Connected;
}
}
/// <summary>
/// 接收到数据引发的事件
/// </summary>
public event InceptEvent Incept;
/// <summary>
/// 引发接收数据事件
/// </summary>
/// <param name="e">接收数据</param>
protected virtual void OnInceptEvent(InceptEventArgs e)
{
if (Incept != null)
{
Incept(this, e);
}
}
/// <summary>
/// 发生错误引发的事件
/// </summary>
public event ErrorEvent Error;
/// <summary>
/// 引发错误事件
/// </summary>
/// <param name="e">错误数据</param>
protected virtual void OnErrorEvent(ErrorEventArgs e)
{
if (Error != null)
{
Error(this, e);
}
}
}
/// <summary>
/// 状态对象
/// </summary>
public class StateObject
{
/// <summary>
/// 构造
/// </summary>
/// <param name="bufferSize">缓存</param>
/// <param name="WorkSocket">工作的插座</param>
public StateObject(int bufferSize, Socket WorkSocket)
{
buffer = new byte[bufferSize];
workSocket = WorkSocket;
}
/// <summary>
/// 缓存
/// </summary>
public byte[] buffer = null;
/// <summary>
/// 工作插座
/// </summary>
public Socket workSocket = null;
/// <summary>
/// 数据流
/// </summary>
public Stream Datastream = new MemoryStream();
/// <summary>
/// 剩余大小
/// </summary>
public long residualSize = 0;
/// <summary>
/// 数据包大小
/// </summary>
public long packSize = 0;
/// <summary>
/// 计数器
/// </summary>
public int Cortrol = 0;
}
/// <summary>
/// 接收数据事件
/// </summary>
public class InceptEventArgs : EventArgs
{
private readonly Stream datastream;
private readonly Socket clientSocket;
/// <summary>
/// 构造
/// </summary>
/// <param name="Astream">接收到的数据</param>
/// <param name="ClientSocket">接收的插座</param>
public InceptEventArgs(Stream Astream, Socket ClientSocket)
{
datastream = Astream;
clientSocket = ClientSocket;
}
/// <summary>
/// 接受的数据流
/// </summary>
public Stream Astream
{
get { return datastream; }
}
/// <summary>
/// 接收的插座
/// </summary>
public Socket ClientSocket
{
get { return clientSocket; }
}
}
/// <summary>
/// 定义接收委托
/// </summary>
public delegate void InceptEvent(object sender, InceptEventArgs e);
/// <summary>
/// 错处事件
/// </summary>
public class ErrorEventArgs : EventArgs
{
private readonly Exception error;
/// <summary>
/// 构造
/// </summary>
/// <param name="Error">错误信息对象</param>
public ErrorEventArgs(Exception Error)
{
error = Error;
}
/// <summary>
/// 错误信息对象
/// </summary>
public Exception Error
{
get { return error; }
}
}
/// <summary>
/// 错误委托
/// </summary>
public delegate void ErrorEvent(object sender, ErrorEventArgs e);
}