Unity ,Android, 在 Unity 中直接打开其他应用apk,并传参的方法;以及获取其他程序传过来的参数的方法

简略记录一下:

1,在 Unity 中直接打开其他应用apk的方法

    void openPackage(string pkgName)
    {
        using (AndroidJavaClass jcPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            using (AndroidJavaObject joActivity = jcPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
            {
                using (AndroidJavaObject joPackageManager = joActivity.Call<AndroidJavaObject>("getPackageManager"))
                {
                    try
                    {
                        using (AndroidJavaObject joIntent = joPackageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", pkgName))
                        {
                            if (null != joIntent)
                            {
                                // 启动应用程序
                                joActivity.Call("startActivity", joIntent);
                            }
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.Log(ex);
                       
                    }
                }
            }
        }
    }

2,打开并传参:

 void openPackage(string pkgName,string str1,string str2,string str3)
    {
        using (AndroidJavaClass jcPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            using (AndroidJavaObject joActivity = jcPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
            {
                using (AndroidJavaObject joPackageManager = joActivity.Call<AndroidJavaObject>("getPackageManager"))
                {
                    try
                    {
                        using (AndroidJavaObject joIntent = joPackageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", pkgName))
                        {
                            if (null != joIntent)
                            {
                                // 创建 Bundle 对象用于存储额外的键值对参数
                                AndroidJavaObject bundle = new AndroidJavaObject("android.os.Bundle");

                                // 向 Bundle 中添加键值对参数
                                bundle.Call("putString", "path1", path1);
                                bundle.Call("putString", "path2", path2);
                                bundle.Call("putString", "path3", path3);

                                // 将 Bundle 对象作为参数传递给 Intent 的 putExtras 方法
                                joIntent.Call<AndroidJavaObject>("putExtras", bundle);
                                // 启动应用程序
                                joActivity.Call("startActivity", joIntent);
                            }
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.Log(ex);
          
                    }
                }
            }
        }
    }

3,获取另一个程序传过来的参数:

 AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
                AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
                AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
                bool hasExtra = intent.Call<bool>("hasExtra", "path");
                if (hasExtra)
                {
                    AndroidJavaObject extras = intent.Call<AndroidJavaObject>("getExtras");
                    string Path1 = extras.Call<string>("getString", "path1");
                    string Path2 = extras.Call<string>("getString", "path2");
                    string Path3 = extras.Call<string>("getString", "path3");

                }
                else
                {
                    Debuger.Logger("------ Has not extra!");
                   
                }

over!!!

  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值