OGRE版本1.7.1的Sample里包含了地形的示例,且用到了PSSM+LiSPSM。
今天尝试把Character的Sinbad模型摆到地形上,不过模型的材质本身不支持PSSM。
看了下地形示例的实现,发现它在给Shader传PSSM分界点数据时,用了把模板材质clone一份,再设置diffusemap和pssm分界点的方法,相当让人无语....
- MaterialPtr ret = MaterialManager::getSingleton().getByName(matName);
- MaterialPtr baseMat = MaterialManager::getSingleton().getByName("Ogre/shadow/depth/integrated/pssm");
- ret = baseMat->clone(matName);
- Pass* p = ret->getTechnique(0)->getPass(0);
- p->getTextureUnitState("diffuse")->setTextureName(textureName);
- Vector4 splitPoints;
- const PSSMShadowCameraSetup::SplitPointList& splitPointList =
- static_cast<PSSMShadowCameraSetup*>(mPSSMSetup.get())->getSplitPoints();
- for (int i = 0; i < 3; ++i)
- {
- splitPoints[i] = splitPointList[i];
- }
- p->getFragmentProgramParameters()->setNamedConstant("pssmSplitPoints", splitPoints);
如果有几百种不同贴图的物件,就得在代码里手动为每一个物件设置diffusemap和pssm分界点,前者其实在材质脚本中可以用继承来覆盖,后者其实整个场景用到的数据都是一样的。好在OGRE增加了shared_params,可以多个shader共享相同的参数,在代码里只设置一遍就可以了。
修改后的fp:
- shared_params pssm_params
- {
- shared_param_named pssmSplitPoints float4
- }
- fragment_program Ogre/shadow/receiver/depth/pssm3/fp cg
- {
- source depthshadowobject.cg
- profiles ps_2_x arbfp1
- entry_point main_fp
- compile_arguments -DSHADOWCASTER=0 -DDEPTH_SHADOWCASTER=0 -DDEPTH_SHADOWRECEIVER=1
- default_params
- {
- param_named_auto materialAmbient derived_ambient_light_colour
- // shadow samplers are indexes 1/2/3
- param_named_auto inverseShadowmapSize0 inverse_texture_size 1
- param_named_auto inverseShadowmapSize1 inverse_texture_size 2
- param_named_auto inverseShadowmapSize2 inverse_texture_size 3
- //SET THIS MANUALLY!
- //param_named pssmSplitPoints 0 0 0 0
- shared_params_ref pssm_params
- }
- }
c++:
- Vector4 splitPoints;
- const PSSMShadowCameraSetup::SplitPointList& splitPointList =
- static_cast<PSSMShadowCameraSetup*>(mPSSMSetup.get())->getSplitPoints();
- for (int i = 0; i < 3; ++i)
- {
- splitPoints[i] = splitPointList[i];
- }
- GpuSharedParametersPtr p = GpuProgramManager::getSingleton().getSharedParameters("pssm_params");
- p->setNamedConstant("pssmSplitPoints", splitPoints);