打AssetBundle的方法:BuildPipeline.BuildAssetBundles
同步加载方法:AssetBundle.LoadFromFile
异步加载方法:AssetBundle.LoadFromFileAsync
AssetBundle.LoadFromFileAsync这个方法的返回值是AssetBundleCreateRequest,AssetBundleCreateRequest这个类型继承于AsyncOperation,AsyncOperation这个类里面有个isDone只读变量来判断是否执行完毕,我们就是通过循环判断这个isDone是否为true来判断这个异步加载是否完成的
获取AssetBundle里面的子资源:
AssetBundle kAssetBundle;
kAssetBundle.LoadAsset<UnityEngine.Sprite>(in_kAssetName);