通过左上角的按钮可以动态创建物体并添加
<img src="https://img-blog.csdn.net/20160229231505521?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" style="font-family: KaiTi_GB2312;" />
对应的C# 脚本如下:
using UnityEngine;
using System.Collections;
public class CreateNew : MonoBehaviour {
// Use this for initialization
void Start () {
}
void OnGUI(){
if(GUILayout.Button("创建立方体",GUILayout.Height(50)))
{
GameObject objCube = GameObject.CreatePrimitive(PrimitiveType.Cube);
objCube.AddComponent<Rigidbody>();
objCube.name = "Cube";
// objCube.renderer.material.color = Color.blue;
objCube.transform.position = new Vector3(0.0f,7.0f,0.0f);
}
if (GUILayout.Button ("创建球体", GUILayout.Height (50))) {
GameObject objSpere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
objSpere.AddComponent<Rigidbody>();
objSpere.name = "Sphere1";
objSpere.transform.position = new Vector3(2.0f,7.0f,0.0f);
// objSpere.AddComponent<Renderer.FindObjectOfType<Color>>();
}
}
}