一、Pin脚本
using UnityEngine;
using System.Collections;
public class Pin : MonoBehaviour
{
public float speed;
private bool isFiy = false;
private bool isReach = false;
private Transform startPoint;
private Vector3 targetCirclePos;
private Transform circle;
void Start()
{
startPoint = GameObject.Find("StartPoint2").transform;
targetCirclePos = circle.position;
targetCirclePos.y -= 1.74f;
}
void Update()
{
if (isFiy == false)
{
if (isReach == false)
{
transform.position = Vector3.MoveTowards(transform.position, startPoint.position, speed * Time.deltaTime);
if (Vector3.Distance(transform.position, startPoint.position