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windows打包后,拖拽窗口分辨率比例不能改变,Project Settings->Project description->settings->should window preserve aspect ratio ->false;
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打包运行自定义分辨率,development 打包,首次运行,生成saved文件夹,修改gameusersettings.ini内width、height数值;
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ue不同相机切换过渡,确保两相机的aspect ratio一致;
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设置camera fov及aspect ratio;可直接修改camera actor,或修改palyercameramanager actor里的camera manager 下相机相关参数;
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Editor 设置窗口自定义分辨率
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如何设置打包后 自定义的固定分辨率比例??
【不确定】https://forums.unrealengine.com/t/how-to-enforce-a-user-defined-aspect-ratio/349872“I found what I was looking for in WindowsApplication.cpp’s handler for the wm_sizing event. It can be controlled by calling the SetFixedWindowAspectRatio function from SlateApplicationBase.h.”
【UE】自定义输出显示分辨率及移动端开发适配
最新推荐文章于 2024-10-31 17:01:53 发布