Managed Media Aggregation using Rtsp and Rtphttps://www.codeproject.com/Articles/507218/Managed-Media-Aggregation-using-Rtsp-and-Rtp
net7mma https://archive.codeplex.com/?p=net7mma
ffmpegdotnet https://archive.codeplex.com/?p=ffmpegdotnet
Unity3d(U3D) Windows/Android/IOS 播放rtmp/rtsp方案 https://blog.csdn.net/lsheevyfg/article/details/80559720
unity接入海康网络摄像头的多种实现方法 https://blog.csdn.net/qq_33214503/article/details/80091247
Unity视频播放的各种实现方式汇总 https://www.taikr.com/app.php/article/2696
rtmp/rtsp/hls公网测试地址 https://blog.csdn.net/lsheevyfg/article/details/80580439
Wireshark 抓包分析 RTSP/RTP/RTCP 基本工作过程 https://www.jianshu.com/p/409f20b7e813
最简单的基于FFmpeg的推流器(以推送RTMP为例) https://blog.csdn.net/leixiaohua1020/article/details/39803457
ffplay https://ffmpeg.org/ffplay.html
ffplay “rtmp://localhost/oflaDemo/livestream live=1”
##注:ffplay播放的RTMP URL最好使用双引号括起来,并在后面添加live=1参数,代表实时流。实际上这个参数是传给了ffmpeg的libRTMP的
FFMPEG 实现 YUV,RGB各种图像原始数据之间的转换(swscale) https://www.cnblogs.com/lgh1992314/p/5834641.html