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unity中各种双击的实现

鼠标的双击
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function OnGUI(){ 
    if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ 
        print("double click"); 
    
}
上面是双击屏幕的事件,假如想双击某个物体 


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private var b = false; 
function OnGUI(){ 
    if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ 
        if(b){ 
            print("double click " + transform.name); 
        
    
function OnMouseEnter(){ 
    b = true; 
function OnMouseExit(){ 
    b =false; 
}
意思就是,当鼠标进入你想点击的物体后,双击才有效果,否则鼠标未进入物体,或者exit时,b = false,双击无效果。 


移动设备上触屏的双击 

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private var t1:double; 
private var t2:double; 
function Update(){ 
    if(Input.GetMouseButtonDown(0)){ 
        t2 = Time.realtimeSinceStartup; 
        if(t2 - t1 < 0.2){ 
            print("double click"); 
        
        t1 = t2; 
    
}
移动端GetMouseButtonDown是有效果的,所以这样利用t1,t2,记录两次单击的时间间隔,假如小于0.2s,则被判断为双击。 


同样,移动端点击某一确定物体的双击事件 

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private var t1:double; 
private var t2:double; 
public var cam:Camera; 
function Update(){ 
    if(Input.GetMouseButtonDown(0)){ 
        var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); 
        var hit:RaycastHit; 
        if(Physics.Raycast(ray,hit)){ 
            if(hit.transform.name == gameObject.transform.name){ 
                t2 = Time.realtimeSinceStartup; 
                if(t2 - t1 < 0.2){ 
                    print("double click " + transform.name); 
                
                t1 = t2; 
            
        
    
}

对于上面t1和t2可以定义为System.DateTime类型,这样t2 = System.DateTime.Now;相减后用TimeSpan.如下: 


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private var t1:System.DateTime; 
private var t2:System.DateTime; 
public var cam:Camera; 
function Update(){ 
    if(Input.GetMouseButtonDown(0)){ 
        var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); 
        var hit:RaycastHit; 
        if(Physics.Raycast(ray,hit)){ 
            if(hit.transform.name == gameObject.transform.name){ 
                t2 = System.DateTime.Now; 
                if(t2 - t1 < System.TimeSpan(0,0,0,0,200)){ 
                    print("double click " + transform.name); 
                
                t1 = t2; 
            
        
    
}
最后是,关于GUI的双击,原理都类似:
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private var b = false; 
private var t = 0.0; 
function OnGUI(){ 
    if(GUI.Button(Rect(10,10,80,50),"click me")){ 
        t = Time.time; 
        if(b){ 
            print("it's doublic click"); 
            b = false; 
        }else{ 
            b = true; 
        
    
      
function FixedUpdate(){ 
    if(t + 0.2 < Time.time){ 
        b = false; 
    
}

转载:http://game.ceeger.com/forum/read.php?tid=19009&fid=2


鼠标的双击
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function OnGUI(){ 
    if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ 
        print("double click"); 
    
}
上面是双击屏幕的事件,假如想双击某个物体 


复制代码
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private var b = false; 
function OnGUI(){ 
    if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ 
        if(b){ 
            print("double click " + transform.name); 
        
    
function OnMouseEnter(){ 
    b = true; 
function OnMouseExit(){ 
    b =false; 
}
意思就是,当鼠标进入你想点击的物体后,双击才有效果,否则鼠标未进入物体,或者exit时,b = false,双击无效果。 


移动设备上触屏的双击 

复制代码
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private var t1:double; 
private var t2:double; 
function Update(){ 
    if(Input.GetMouseButtonDown(0)){ 
        t2 = Time.realtimeSinceStartup; 
        if(t2 - t1 < 0.2){ 
            print("double click"); 
        
        t1 = t2; 
    
}
移动端GetMouseButtonDown是有效果的,所以这样利用t1,t2,记录两次单击的时间间隔,假如小于0.2s,则被判断为双击。 


同样,移动端点击某一确定物体的双击事件 

复制代码
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private var t1:double; 
private var t2:double; 
public var cam:Camera; 
function Update(){ 
    if(Input.GetMouseButtonDown(0)){ 
        var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); 
        var hit:RaycastHit; 
        if(Physics.Raycast(ray,hit)){ 
            if(hit.transform.name == gameObject.transform.name){ 
                t2 = Time.realtimeSinceStartup; 
                if(t2 - t1 < 0.2){ 
                    print("double click " + transform.name); 
                
                t1 = t2; 
            
        
    
}

对于上面t1和t2可以定义为System.DateTime类型,这样t2 = System.DateTime.Now;相减后用TimeSpan.如下: 


复制代码
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private var t1:System.DateTime; 
private var t2:System.DateTime; 
public var cam:Camera; 
function Update(){ 
    if(Input.GetMouseButtonDown(0)){ 
        var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); 
        var hit:RaycastHit; 
        if(Physics.Raycast(ray,hit)){ 
            if(hit.transform.name == gameObject.transform.name){ 
                t2 = System.DateTime.Now; 
                if(t2 - t1 < System.TimeSpan(0,0,0,0,200)){ 
                    print("double click " + transform.name); 
                
                t1 = t2; 
            
        
    
}
最后是,关于GUI的双击,原理都类似:
复制代码
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private var b = false; 
private var t = 0.0; 
function OnGUI(){ 
    if(GUI.Button(Rect(10,10,80,50),"click me")){ 
        t = Time.time; 
        if(b){ 
            print("it's doublic click"); 
            b = false; 
        }else{ 
            b = true; 
        
    
      
function FixedUpdate(){ 
    if(t + 0.2 < Time.time){ 
        b = false; 
    
}
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文章标签: unity 双击
个人分类: Unity3D
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