1.新建项目,用VS打开.sln文件,在HelloWorldScene.cpp中写入自己代码,这一步主要是添加背景图,以及添加4个精灵图
素材:https://pan.baidu.com/s/1GXwgb7u3RsUBD9ajY06zGg
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
//加入背景
auto *background = Sprite::create("bg.jpg");
background->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
this->addChild(background);
//加入卡牌精灵
Sprite *myCard[4];
for (int i = 0; i < 4; i++)
{
char imageName[15] = { 0 };
//Sprite myCard[4];
sprintf(imageName, "mycard0%d.png", i + 1);
myCard[i] = Sprite::create(imageName);
myCard[i]->setScale(0.5f);
myCard[i]->setPosition(visibleSize.width*(i + 1) / 5, visibleSize.height / 2);
this->addChild(myCard[i]);
}
return true;
}
实现效果
2.建立事件监听
第一步
// 创建一个事件监听器 OneByOne 为单点触摸
auto myListener = EventListenerTouchOneByOne::create();
//设置是否吞没事件,在 onTouchBegan 方法返回 true 时吞没
myListener->setSwallowTouches(true);
//C++11中的Lambda表达式
//[=] 以值的形式捕获所有外部变量
//[] 不捕获任何外部变量
//onTouchBegan 事件回调函数
myListener->onTouchBegan = [=](Touch* touch, Event* event)
{
//获取事件所绑定的target
auto target = static_cast<Sprite*>(event->getCurrentTarget());
//获取当前单击点所在相对按钮位置的坐标
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rec